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Do You Care About Cosmology?
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<blockquote data-quote="RangerWickett" data-source="post: 9677375" data-attributes="member: 63"><p>In a recent campaign I GMed, I had an NPC point out to the PCs that, like, nobody has <em>mapped the planes. </em>And since you get to these places through portals and dimension hopping, there isn't a consistent passage that you can chart out. </p><p></p><p>Like, for as much confidence as a wizard might say, "Oh, that monster is from the plane of fire, and this one is from the first level of Hell, and that other one is from somewhere in the Abyss," for all you know, maybe they're all just regions of the same world. We've got deserts and volcanic calderas and geothermal geysers on earth, and if you just blipped from one to the other, someone could probably convince you they're different planets.</p><p></p><p>Then again, the cosmology I'm working with for my current setting is that basically there's one world, and then a sort of shared 'extradimensional space' that everyone - wizards and gods alike - play around in. But everything there is connected, at least tangentially, with something else. And some of the oldest places were created as afterlifes for the worshipers of different gods. So in my setting, you can literally end up at the gates of hell, and if you're clever enough you can run to another afterlife, or just take refuge in somebody's bag of holding sphere, or whatever. It's all the same 'world.'</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9677375, member: 63"] In a recent campaign I GMed, I had an NPC point out to the PCs that, like, nobody has [I]mapped the planes. [/I]And since you get to these places through portals and dimension hopping, there isn't a consistent passage that you can chart out. Like, for as much confidence as a wizard might say, "Oh, that monster is from the plane of fire, and this one is from the first level of Hell, and that other one is from somewhere in the Abyss," for all you know, maybe they're all just regions of the same world. We've got deserts and volcanic calderas and geothermal geysers on earth, and if you just blipped from one to the other, someone could probably convince you they're different planets. Then again, the cosmology I'm working with for my current setting is that basically there's one world, and then a sort of shared 'extradimensional space' that everyone - wizards and gods alike - play around in. But everything there is connected, at least tangentially, with something else. And some of the oldest places were created as afterlifes for the worshipers of different gods. So in my setting, you can literally end up at the gates of hell, and if you're clever enough you can run to another afterlife, or just take refuge in somebody's bag of holding sphere, or whatever. It's all the same 'world.' [/QUOTE]
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