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General Tabletop Discussion
*TTRPGs General
Do You Care About Cosmology?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9678114" data-attributes="member: 6704184"><p>In my own game, our universe is one of Nine Realms, and is the only one that functions like ours does. One is Void and home only to things that don’t exist yet still <em>are</em> and wish only for existence to cease so they can stop <em>being.</em> Another is made entirely of Will, and no physical thing can exist there for long, and is where the gods usually live, but also where The Infinite Hells all exist (all the places of torment and demons and fallen gods and such). </p><p>Another is Otherworld, which is like Faerie/Feywild/Shadowfel/etc and often looks like our world but then functions on Wonderland physics in many ways and space is like a Jules Verne meets fairies and djinn sort of place where you can have a river that flows through many planets that all share the same “sky” and massive flying whales glide from world to world and time and distance aren’t always linear and geometry isn’t always rational. Another is The World Tree and its roots and the forest around it which grows from its roots and is infinite, and around that spins a miles and miles wide ring with two poles, one of fire and one of ice, and inbetween giants and megafauna and trolls and fir bolgs live, and under the forest of Yggdrasil is another forest called Nidavellir that is so great and deep that it is always dark and the caves beneath go on forever and the forest and caves are home to the Duragr who helped build the worlds, and Vanaheimr is a world of spirits and places like The River and The Tower, which are places of great peril and power. </p><p></p><p>So the cosmology and mythology matter deeply to things like “how did this troll character grow up? What is different about their basic assumptions from a standard human?” And even, “What is a Duragr or a Vidalfar?” Because both Ancestries are descended from spirits of one type or another. </p><p></p><p>The fact that gods and land spirits and ghosts and mortal souls are all actually the same thing lead to making it so that a mortal can become a deity or vise versa, and spirits can become mortals sometimes. Etc. it also informs the way that magic works and what limits it,</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9678114, member: 6704184"] In my own game, our universe is one of Nine Realms, and is the only one that functions like ours does. One is Void and home only to things that don’t exist yet still [I]are[/I] and wish only for existence to cease so they can stop [I]being.[/I] Another is made entirely of Will, and no physical thing can exist there for long, and is where the gods usually live, but also where The Infinite Hells all exist (all the places of torment and demons and fallen gods and such). Another is Otherworld, which is like Faerie/Feywild/Shadowfel/etc and often looks like our world but then functions on Wonderland physics in many ways and space is like a Jules Verne meets fairies and djinn sort of place where you can have a river that flows through many planets that all share the same “sky” and massive flying whales glide from world to world and time and distance aren’t always linear and geometry isn’t always rational. Another is The World Tree and its roots and the forest around it which grows from its roots and is infinite, and around that spins a miles and miles wide ring with two poles, one of fire and one of ice, and inbetween giants and megafauna and trolls and fir bolgs live, and under the forest of Yggdrasil is another forest called Nidavellir that is so great and deep that it is always dark and the caves beneath go on forever and the forest and caves are home to the Duragr who helped build the worlds, and Vanaheimr is a world of spirits and places like The River and The Tower, which are places of great peril and power. So the cosmology and mythology matter deeply to things like “how did this troll character grow up? What is different about their basic assumptions from a standard human?” And even, “What is a Duragr or a Vidalfar?” Because both Ancestries are descended from spirits of one type or another. The fact that gods and land spirits and ghosts and mortal souls are all actually the same thing lead to making it so that a mortal can become a deity or vise versa, and spirits can become mortals sometimes. Etc. it also informs the way that magic works and what limits it, [/QUOTE]
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