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<blockquote data-quote="el-remmen" data-source="post: 8270795" data-attributes="member: 11"><p>I feel the opposite. Those choices are part of what make a setting feel like a distinct setting. So a version of Mystara that didn't have straight up dwarf or halfling wizards but maybe the former could be some kind of artificer, would be cool. </p><p></p><p>In fact, I prefer for all non-standard D&D peoples (everything aside from human, dwarf, elf, halfling, maybe gnome) be connected to specific settings. I never have dragonborn in my games (I do allow a lizardfolk variant to fill that gap because of the environment). But if I ran a game in Krynn I'd allow some kind of Draconian race, because Dragonlance - but would replace halflings with kender.</p><p></p><p>The idea that a setting <em>must </em>include all possible core lineages seems off to me. Changing, adding to, and/or eliminating that kind of basic "lore" (if you can call it that) is what different settings are for - they change the flavor of the game.</p><p></p><p>Heck, a friend of mine is starting up a "nothing but humans" D&D game in a homebrew and even though originally I thought I'd play a gnome next, I was happy to change my idea because I like the sword & sorcery feel of humans only in a world of monsters and newly re-born magic.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8270795, member: 11"] I feel the opposite. Those choices are part of what make a setting feel like a distinct setting. So a version of Mystara that didn't have straight up dwarf or halfling wizards but maybe the former could be some kind of artificer, would be cool. In fact, I prefer for all non-standard D&D peoples (everything aside from human, dwarf, elf, halfling, maybe gnome) be connected to specific settings. I never have dragonborn in my games (I do allow a lizardfolk variant to fill that gap because of the environment). But if I ran a game in Krynn I'd allow some kind of Draconian race, because Dragonlance - but would replace halflings with kender. The idea that a setting [I]must [/I]include all possible core lineages seems off to me. Changing, adding to, and/or eliminating that kind of basic "lore" (if you can call it that) is what different settings are for - they change the flavor of the game. Heck, a friend of mine is starting up a "nothing but humans" D&D game in a homebrew and even though originally I thought I'd play a gnome next, I was happy to change my idea because I like the sword & sorcery feel of humans only in a world of monsters and newly re-born magic. [/QUOTE]
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