Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you care about lore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 8270899" data-attributes="member: 58416"><p>I think lore can be a good thing if it builds a shared foundation of understanding for a group of people attempting to play a story-driven game. </p><p></p><p>Lore is why a group of people can sit down at a game store and understand what elves, dwarves, and orcs are without much problem. There may be some minor discussion such as "these orcs are more like LoTR than Warhammer" or "the dwarves in this setting have a caste system similar to Dragon Age, but the elves are cliche forest and bow types."</p><p></p><p>So, from the perspective of selling an established brand or setting, I think lore has importance: much in the way that Star Wars and Star Trek have very different lore and fan groups who identify with that lore. Changes and deviations can (and do) occur, but it is also possible for a change to be perceived as violating the foundations of the story and what came before (as is arguably the case with some versions of both Star Wars and Star Trek).</p><p></p><p>I do not believe that lore should serve to shackle the creativity of a home game or disrupt the fun of a group. In one of my home settings, I use very different versions of races and monsters. Both myself and the people I have played with in that setting have fun with it. However, once certain things about the setting have been explained/established, I prefer consistency so as to facilitate the shared understanding I mentioned above.</p><p></p><p>There is a balance. </p><p>I think an established story's lore has value.</p><p>I also think that telling your own story shouldn't be hampered by the idea that your lore must fit someone else's idea.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8270899, member: 58416"] I think lore can be a good thing if it builds a shared foundation of understanding for a group of people attempting to play a story-driven game. Lore is why a group of people can sit down at a game store and understand what elves, dwarves, and orcs are without much problem. There may be some minor discussion such as "these orcs are more like LoTR than Warhammer" or "the dwarves in this setting have a caste system similar to Dragon Age, but the elves are cliche forest and bow types." So, from the perspective of selling an established brand or setting, I think lore has importance: much in the way that Star Wars and Star Trek have very different lore and fan groups who identify with that lore. Changes and deviations can (and do) occur, but it is also possible for a change to be perceived as violating the foundations of the story and what came before (as is arguably the case with some versions of both Star Wars and Star Trek). I do not believe that lore should serve to shackle the creativity of a home game or disrupt the fun of a group. In one of my home settings, I use very different versions of races and monsters. Both myself and the people I have played with in that setting have fun with it. However, once certain things about the setting have been explained/established, I prefer consistency so as to facilitate the shared understanding I mentioned above. There is a balance. I think an established story's lore has value. I also think that telling your own story shouldn't be hampered by the idea that your lore must fit someone else's idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you care about lore?
Top