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<blockquote data-quote="jgsugden" data-source="post: 8271143" data-attributes="member: 2629"><p>It depends a bit. I like the Lore as a player, but as most of my games take place in my homebrew, it is only the things I've stolen thatmatter, and it isn't a huge deal of the lore for them changes.</p><p></p><p>When I play, I often play in games where the DM is using an established campaign world - often Faerun, Greyhawk, Eberron or Athas. When I'm in those games, I like knowing a bit about the setting so that I can weave things I know into my character's storylines. That allows me to creature story hooks to share with the DM. They don't all take them, but I like to be able to give them the option and see what they do with them. </p><p></p><p>However, the campaigns I enjoy most are with DMs that specialize their setting. They pick a time for their setting, get to know it and run games in that time within that setting. For a few DMs, that is the time of the FR Grey Box. For others, it is right after the Time of Troubles. MOst Eberron DMs use the default time period. Every real campaign I've played in Athas has started with a version of Freedom. For Greyhawk, the two DMs I know that prefer it each like different time frames, but they both specialize there. As a player, I get to enjoy the setting as they know it (in detail). However, I couldn't do that as a DM on a regular basis in the same setting .... running the same starting adventure over and over 15 times in 30 years would get boring. I kept the entire time frame of my homebrew moving forward for 20 years, although I finally reset it for a new group of players when I moved across the country.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8271143, member: 2629"] It depends a bit. I like the Lore as a player, but as most of my games take place in my homebrew, it is only the things I've stolen thatmatter, and it isn't a huge deal of the lore for them changes. When I play, I often play in games where the DM is using an established campaign world - often Faerun, Greyhawk, Eberron or Athas. When I'm in those games, I like knowing a bit about the setting so that I can weave things I know into my character's storylines. That allows me to creature story hooks to share with the DM. They don't all take them, but I like to be able to give them the option and see what they do with them. However, the campaigns I enjoy most are with DMs that specialize their setting. They pick a time for their setting, get to know it and run games in that time within that setting. For a few DMs, that is the time of the FR Grey Box. For others, it is right after the Time of Troubles. MOst Eberron DMs use the default time period. Every real campaign I've played in Athas has started with a version of Freedom. For Greyhawk, the two DMs I know that prefer it each like different time frames, but they both specialize there. As a player, I get to enjoy the setting as they know it (in detail). However, I couldn't do that as a DM on a regular basis in the same setting .... running the same starting adventure over and over 15 times in 30 years would get boring. I kept the entire time frame of my homebrew moving forward for 20 years, although I finally reset it for a new group of players when I moved across the country. [/QUOTE]
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