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Do you care about lore?
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<blockquote data-quote="ccs" data-source="post: 8271261" data-attributes="member: 6803664"><p>Sort of....?</p><p>I'll use what inspires me, ignore stuff as I please, and not fret about stuff I've never read.</p><p></p><p>I treat company supplied lore & cannon - be it found in the books, adventures, novels, articles, etc - merely as accounts of how things are in someone else's campaign.</p><p></p><p>I also CANNOT run a game that is faithful to the cannon as provided by TSR/WoTC/Paizo/etc. Because as soon as we start playing, that alters the world. NPCs are interacted with (sometimes killed), places are invented, random places on the map are detailed as needed, events large & small unique to my table happen.... And then along comes the company after the fact & supplies some detail for some place, region, NPC, or event - that doesn't jive at all with how plays developed in our game.</p></blockquote><p></p>
[QUOTE="ccs, post: 8271261, member: 6803664"] Sort of....? I'll use what inspires me, ignore stuff as I please, and not fret about stuff I've never read. I treat company supplied lore & cannon - be it found in the books, adventures, novels, articles, etc - merely as accounts of how things are in someone else's campaign. I also CANNOT run a game that is faithful to the cannon as provided by TSR/WoTC/Paizo/etc. Because as soon as we start playing, that alters the world. NPCs are interacted with (sometimes killed), places are invented, random places on the map are detailed as needed, events large & small unique to my table happen.... And then along comes the company after the fact & supplies some detail for some place, region, NPC, or event - that doesn't jive at all with how plays developed in our game. [/QUOTE]
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