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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8276463" data-attributes="member: 7023887"><p>I both do and don't care, which is weird and seems contradictory. </p><p></p><p>One of my favorite settings is Eberron. In my Eberron campaign, I have researched a lot of the official lore and optional lore presented by Keith Baker on his blog. I broadly do follow the official lore, with a few tweaks and changes to minutia, but the "optional lore" is largely for inspiration. In my Eberron, Docents are created through capturing Quori spirits on the Material Plane inside of a complicated magical device (involving a hollow orb of a Siberys Dragonshard in the core of the Docent), a technology that was used during the Giant-Quori War in Xen'drik tens of thousands of years ago, and this secret was lost when the war ended (PCs can rediscover how to create Docents through exploring Xen'drik). </p><p></p><p>I'm not sure where I got that idea, but I know that I got at least part of it from the lore, someplace or another. I've even expanded this concept even more for if/when my players come across one of the only ways to learn this secret in Eberron (a 100,000 year-old Warforged Colossus created by the Giants' chief Artificers and Conjurers during the Giant-Quori War that's body is studded with hundreds of Docents, using its unique knowledge to allow the Quori trapped inside of the Docents to leave temporarily in Spirit-Form on the Material Plane, so this Warforged Colossus is surrounded by a cloud of incorporeal Quori). </p><p></p><p>Basically, I choose what lore I like and use it, I find cool parts of "optional/non-core lore" and take inspiration from them, and make up my own lore to fill the gaps when it's needed.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8276463, member: 7023887"] I both do and don't care, which is weird and seems contradictory. One of my favorite settings is Eberron. In my Eberron campaign, I have researched a lot of the official lore and optional lore presented by Keith Baker on his blog. I broadly do follow the official lore, with a few tweaks and changes to minutia, but the "optional lore" is largely for inspiration. In my Eberron, Docents are created through capturing Quori spirits on the Material Plane inside of a complicated magical device (involving a hollow orb of a Siberys Dragonshard in the core of the Docent), a technology that was used during the Giant-Quori War in Xen'drik tens of thousands of years ago, and this secret was lost when the war ended (PCs can rediscover how to create Docents through exploring Xen'drik). I'm not sure where I got that idea, but I know that I got at least part of it from the lore, someplace or another. I've even expanded this concept even more for if/when my players come across one of the only ways to learn this secret in Eberron (a 100,000 year-old Warforged Colossus created by the Giants' chief Artificers and Conjurers during the Giant-Quori War that's body is studded with hundreds of Docents, using its unique knowledge to allow the Quori trapped inside of the Docents to leave temporarily in Spirit-Form on the Material Plane, so this Warforged Colossus is surrounded by a cloud of incorporeal Quori). Basically, I choose what lore I like and use it, I find cool parts of "optional/non-core lore" and take inspiration from them, and make up my own lore to fill the gaps when it's needed. [/QUOTE]
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