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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8276483" data-attributes="member: 7023887"><p>I have to agree with this. A ton of the Lower/Upper Planes are redundant, IMO. Frankly, all I need in my world is a Plane of Good, a Plane of Evil, a Plane of Law, a Plane of Chaos, the Inner Planes, the Material Planes, and the Far Realm, but I'm fine with some of the distinctions that actually do matter (Nine Hells and the Abyss being separate has always kind of made sense to me). I never understood what the purpose of Pandemonium, Acheron, Ysgard, the Beastlands, or Hades were (along with a ton of other planes). Why do we need a separate Upper Plane for war (Ysgard) and a Lower Plane of war (Acheron)? Why can't Pandemonioum just be a layer (set of layers) of the Abyss? Why in the Nine Hells do we need Hades when we already have a plane of (absolutely boring) Neutral Evil Fiends? Why aren't all Chaotic Evil Fiends "Demons" and why aren't all Lawful Evil Fiends "Devils"? What's the point of the Beastlands if it could just be included in the Feywild?</p><p></p><p>I also don't understand the point of having Positive and Negative Energy Planes, especially when they're largely uninhabited and death traps.</p><p></p><p>Core D&D is supposed to be stream-lined, with individual settings adding in distinctions. We don't need all of this lore that is largely useless (IMO) to be in the DMG, or PHB, or even in most Campaign Setting Books. Eberron: Rising from the Last War gave a simple, yet sweet, explanation of the planes of existence in the setting, leaving them to be covered more in-depth in a later product (Exploring Eberron). If it's not an essential part of the game, or even the specific setting that it is a part of, maybe they don't need to be listed.</p><p></p><p>Obviously there's nothing we can do about it in 5e, but whenever 6e comes, if they do surveys on this topic, I'm absolutely going to ask for less needlessly complex lore in the base game.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8276483, member: 7023887"] I have to agree with this. A ton of the Lower/Upper Planes are redundant, IMO. Frankly, all I need in my world is a Plane of Good, a Plane of Evil, a Plane of Law, a Plane of Chaos, the Inner Planes, the Material Planes, and the Far Realm, but I'm fine with some of the distinctions that actually do matter (Nine Hells and the Abyss being separate has always kind of made sense to me). I never understood what the purpose of Pandemonium, Acheron, Ysgard, the Beastlands, or Hades were (along with a ton of other planes). Why do we need a separate Upper Plane for war (Ysgard) and a Lower Plane of war (Acheron)? Why can't Pandemonioum just be a layer (set of layers) of the Abyss? Why in the Nine Hells do we need Hades when we already have a plane of (absolutely boring) Neutral Evil Fiends? Why aren't all Chaotic Evil Fiends "Demons" and why aren't all Lawful Evil Fiends "Devils"? What's the point of the Beastlands if it could just be included in the Feywild? I also don't understand the point of having Positive and Negative Energy Planes, especially when they're largely uninhabited and death traps. Core D&D is supposed to be stream-lined, with individual settings adding in distinctions. We don't need all of this lore that is largely useless (IMO) to be in the DMG, or PHB, or even in most Campaign Setting Books. Eberron: Rising from the Last War gave a simple, yet sweet, explanation of the planes of existence in the setting, leaving them to be covered more in-depth in a later product (Exploring Eberron). If it's not an essential part of the game, or even the specific setting that it is a part of, maybe they don't need to be listed. Obviously there's nothing we can do about it in 5e, but whenever 6e comes, if they do surveys on this topic, I'm absolutely going to ask for less needlessly complex lore in the base game. [/QUOTE]
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