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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8276574" data-attributes="member: 7023887"><p>As simply as I can put it? </p><p>Because it's still D&D. It's still the same system. It's still the same dice, still the same character sheets, still the same classes, backgrounds, races, and spells. <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CallARabbitASmeerp" target="_blank">Whether or not you call an Elf a "Smeerp" </a>doesn't matter as long as they are functionally the same thing mechanically. If I rename Elves "Smeerps" and make them live underground instead of above ground, and make there only be one other plane of existence, that's still D&D. The mechanics are the same. The lore is just different. Lore is fluff. Mechanics are crunch. There's a fundamental difference between them that makes it so if you change enough mechanics, it's no longer the same system, but no amount of changing the lore will make it not be D&D (I mean, just look at Dark Sun, or Eberron, or Ravenloft. Way different lore from "Standard D&D", and they're still D&D). </p><p></p><p>I recommend you go take a look at the Forgotten Realms Wiki. It's thousands of pages. I'm not going to waste hours to learn pointless bits of lore like "Which villain did Drizzt kill in the 17,683rd Drizzt book?" or "Which necromancer was apprenticed by the Netheril Wizard that became an undead Elder Brain?" I don't expect others to do that, either, as the FR is bloated and needs to be put out of its misery. </p><p></p><p>Hint: </p><p></p><p>D&D lore doesn't matter. You can ignore however much of it you like, and make up your own thing. I do it all the time. It's quite fun and lets me use my creativity a lot more than just reading through dozens of Wiki pages. I like lore when it's for inspiring my campaigns and worlds. I don't like lore as much when it's "you must know this much lore to play", especially with settings that have way more than their fair share of lore. Mordenkainen's lore doesn't matter if you don't use it. It only matters if you use it. </p><p></p><p>If you like it, that's perfectly fine. However, it's not okay to say "You're no longer playing D&D if you change the lore", because that's gatekeeping and it's BS.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8276574, member: 7023887"] As simply as I can put it? Because it's still D&D. It's still the same system. It's still the same dice, still the same character sheets, still the same classes, backgrounds, races, and spells. [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/CallARabbitASmeerp']Whether or not you call an Elf a "Smeerp" [/URL]doesn't matter as long as they are functionally the same thing mechanically. If I rename Elves "Smeerps" and make them live underground instead of above ground, and make there only be one other plane of existence, that's still D&D. The mechanics are the same. The lore is just different. Lore is fluff. Mechanics are crunch. There's a fundamental difference between them that makes it so if you change enough mechanics, it's no longer the same system, but no amount of changing the lore will make it not be D&D (I mean, just look at Dark Sun, or Eberron, or Ravenloft. Way different lore from "Standard D&D", and they're still D&D). I recommend you go take a look at the Forgotten Realms Wiki. It's thousands of pages. I'm not going to waste hours to learn pointless bits of lore like "Which villain did Drizzt kill in the 17,683rd Drizzt book?" or "Which necromancer was apprenticed by the Netheril Wizard that became an undead Elder Brain?" I don't expect others to do that, either, as the FR is bloated and needs to be put out of its misery. Hint: D&D lore doesn't matter. You can ignore however much of it you like, and make up your own thing. I do it all the time. It's quite fun and lets me use my creativity a lot more than just reading through dozens of Wiki pages. I like lore when it's for inspiring my campaigns and worlds. I don't like lore as much when it's "you must know this much lore to play", especially with settings that have way more than their fair share of lore. Mordenkainen's lore doesn't matter if you don't use it. It only matters if you use it. If you like it, that's perfectly fine. However, it's not okay to say "You're no longer playing D&D if you change the lore", because that's gatekeeping and it's BS. [/QUOTE]
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