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<blockquote data-quote="Scott Christian" data-source="post: 8276613" data-attributes="member: 6901101"><p>Sorry. I didn't mean to have that come off as a harsh tone. You were clear. I just don't understand how lore and rulesets aren't graphed together. For some, it sounds like they aren't. Which seems somewhat of a foreign concept to me.</p><p></p><p>Here is one simple example: A cleric uses divine powers. Divine powers generally come from a deity. Remove all deities. Make the world agnostic. Where do those spells come from? I mean, sure you could make something up. It would take less than a minute. But then you have spell names to consider: augury, guardian of faith, prayer of healing, and scrying all come to mind. Again, sure, some don't care that a spell name is attached to lore. Then spell descriptions come into play. And holy symbols. On and on. </p><p></p><p>The point is, divinity is part of the ruleset. Same is true for much of the lore. </p><p></p><p>I get it. It is very easy for some to ignore. One campaign we had, everyone was human. They were able to take the stats of the other races, they were simply called cultures and didn't have the physical features. Some people don't care. But, others do, because they see the rule attachments. And if you change some parts of the lore, it is just like changing a part of the ruleset. Both views are valid.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8276613, member: 6901101"] Sorry. I didn't mean to have that come off as a harsh tone. You were clear. I just don't understand how lore and rulesets aren't graphed together. For some, it sounds like they aren't. Which seems somewhat of a foreign concept to me. Here is one simple example: A cleric uses divine powers. Divine powers generally come from a deity. Remove all deities. Make the world agnostic. Where do those spells come from? I mean, sure you could make something up. It would take less than a minute. But then you have spell names to consider: augury, guardian of faith, prayer of healing, and scrying all come to mind. Again, sure, some don't care that a spell name is attached to lore. Then spell descriptions come into play. And holy symbols. On and on. The point is, divinity is part of the ruleset. Same is true for much of the lore. I get it. It is very easy for some to ignore. One campaign we had, everyone was human. They were able to take the stats of the other races, they were simply called cultures and didn't have the physical features. Some people don't care. But, others do, because they see the rule attachments. And if you change some parts of the lore, it is just like changing a part of the ruleset. Both views are valid. [/QUOTE]
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