Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you care about lore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 8278964" data-attributes="member: 54364"><p>I quite enjoy reading lore. Even for games or settings I have no intention of playing. How much official game lore makes it into my games depends entirely on how I feel about the specific bits of lore and the style of game I'm going for. I don't treat lore as some sacred cow that must stand no matter what. All bets are off once the PCs encounter the lore; by definition they're supposed to be changing it. Or at least trying to.</p><p></p><p>I have no problem with major changes (be it a retcon or a the lore going forward as time passes) to a setting's lore IF it's done well. A good example of how NOT to do it is Legend of the Five Rings leaving it's RPG lore to be decided by the results of their card game tournaments. This led to, among other things, the Crab Clan being fooled into allying with the Shadowlands. For those not across L5R lore: as it stood (and theoretically still stands) this is impossible.</p><p></p><p>As to the "what's lore, what's game mechanics" side of the thread...</p><p></p><p>Most games have lore baked into their rules sets. I'd say anything except the most generic rules sets must have at least some lore written into them. I'd say that in DND across the editions it's a fairly light baking in. Colour coded dragons and infinitely regenerating trolls and spell names can all be changed without any serious change to the game. Even changing the source of clerical magic wouldn't necessarily change the game play.</p><p></p><p>Towards the other end of the spectrum games like Exalted or Numenera or Call of Cthulu have systems especially designed to give a specific feeling of play. It would be difficult (maybe impossible) to divorce the rules sets entirely from the setting. Exalted has spells, charms, powers, and other stuff (so much stuff, my head just started spinning about half way through the rule book and I had to put it down and go have a little rest) that are all intimately tied to the lore. How much of this can you drop and still call your game Exalted? I dunno, but I think most of it's required. (Full disclosure, I've never managed to play Exalted so I'm guessing here.) </p><p></p><p>Call of Cthulu absolutely has to have a system to represent ploughing through musty tomes and learning things Humanity Was Not Meant To Know. You could change the mechanics from (is it still the percentile skill system?) to some different game mechanic, but you have to have something to do this or the game loses a central piece of the experience.</p><p></p><p></p><p></p><p>Don't forget, tic-tac-toe can also be used to avert nuclear apocalypses. </p><p></p><p>[URL unfurl="true"]https://www.imdb.com/title/tt0086567/[/URL]</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8278964, member: 54364"] I quite enjoy reading lore. Even for games or settings I have no intention of playing. How much official game lore makes it into my games depends entirely on how I feel about the specific bits of lore and the style of game I'm going for. I don't treat lore as some sacred cow that must stand no matter what. All bets are off once the PCs encounter the lore; by definition they're supposed to be changing it. Or at least trying to. I have no problem with major changes (be it a retcon or a the lore going forward as time passes) to a setting's lore IF[I] [/I]it's done well. A good example of how NOT to do it is Legend of the Five Rings leaving it's RPG lore to be decided by the results of their card game tournaments. This led to, among other things, the Crab Clan being fooled into allying with the Shadowlands. For those not across L5R lore: as it stood (and theoretically still stands) this is impossible. As to the "what's lore, what's game mechanics" side of the thread... Most games have lore baked into their rules sets. I'd say anything except the most generic rules sets must have at least some lore written into them. I'd say that in DND across the editions it's a fairly light baking in. Colour coded dragons and infinitely regenerating trolls and spell names can all be changed without any serious change to the game. Even changing the source of clerical magic wouldn't necessarily change the game play. Towards the other end of the spectrum games like Exalted or Numenera or Call of Cthulu have systems especially designed to give a specific feeling of play. It would be difficult (maybe impossible) to divorce the rules sets entirely from the setting. Exalted has spells, charms, powers, and other stuff (so much stuff, my head just started spinning about half way through the rule book and I had to put it down and go have a little rest) that are all intimately tied to the lore. How much of this can you drop and still call your game Exalted? I dunno, but I think most of it's required. (Full disclosure, I've never managed to play Exalted so I'm guessing here.) Call of Cthulu absolutely has to have a system to represent ploughing through musty tomes and learning things Humanity Was Not Meant To Know. You could change the mechanics from (is it still the percentile skill system?) to some different game mechanic, but you have to have something to do this or the game loses a central piece of the experience. Don't forget, tic-tac-toe can also be used to avert nuclear apocalypses. [URL unfurl="true"]https://www.imdb.com/title/tt0086567/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you care about lore?
Top