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Do You Care About Planescape Lore?
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<blockquote data-quote="Orius" data-source="post: 6130538" data-attributes="member: 8863"><p>Poll is too binary to really reflect my opinion on the matter (and I'm ignoring the Xaositect/slaadi answer of lemon curry).</p><p></p><p>I like Planescape, but it doesn't need to be shoehorned into everything generic either. The basic cosmology is classic AD&D and I'd prefer to see it kept as a default, while giving the DM the option to create a cosmology that suits the campaign world, basically the approach taken by the 3e MotP. Also some of the important planar monsters -- elementals, fiends, celestials that are actually relevant to a typical campaign should be in core and not contradict older material while not leaning on it heavily. The more unusual PS creatures really don't need to be in core, especially if they're not going to show up on the Material Plane very often.</p><p></p><p>Honestly, the planar material never should have been spun off into its own discreet setting, since the planes are a core element of the game. It was a case of 2e being far far too dependant on campaign worlds (Birthright is another similar case). But OTOH, PS is one of 2e's better settings, and it way of making the planes accessible to all levels of play rather than just high-level dungeons is one of its strengths.</p></blockquote><p></p>
[QUOTE="Orius, post: 6130538, member: 8863"] Poll is too binary to really reflect my opinion on the matter (and I'm ignoring the Xaositect/slaadi answer of lemon curry). I like Planescape, but it doesn't need to be shoehorned into everything generic either. The basic cosmology is classic AD&D and I'd prefer to see it kept as a default, while giving the DM the option to create a cosmology that suits the campaign world, basically the approach taken by the 3e MotP. Also some of the important planar monsters -- elementals, fiends, celestials that are actually relevant to a typical campaign should be in core and not contradict older material while not leaning on it heavily. The more unusual PS creatures really don't need to be in core, especially if they're not going to show up on the Material Plane very often. Honestly, the planar material never should have been spun off into its own discreet setting, since the planes are a core element of the game. It was a case of 2e being far far too dependant on campaign worlds (Birthright is another similar case). But OTOH, PS is one of 2e's better settings, and it way of making the planes accessible to all levels of play rather than just high-level dungeons is one of its strengths. [/QUOTE]
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Do You Care About Planescape Lore?
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