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Do You Care About Planescape Lore?
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<blockquote data-quote="Leatherhead" data-source="post: 6130589" data-attributes="member: 53176"><p>I don't see the need for other settings to even use a cosmology. It's more or less just a waste of space for them to even include them, as you are lucky to get a few pages on the entire universe beyond the planet. Sure there are some random spell effects, but in my experience, keeping track of the phases of the moon and stars to see if your fireballs are powered up is just the kind of minutiae that bogs down a game rather than adding too it. Especially if you are using a pre-made setting to (ideally) cut down on the amount of setup work the DM needs to do.</p><p></p><p>If you are in the Realms, you are on Abeir-Toril.</p><p>If you are in Eberron, you are on, er, Eberron.</p><p>If you don't like the planes, you don't need to ever branch out beyond the planet, you have more than enough materials. And if you make your own planes, what difference is there?</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6130589, member: 53176"] I don't see the need for other settings to even use a cosmology. It's more or less just a waste of space for them to even include them, as you are lucky to get a few pages on the entire universe beyond the planet. Sure there are some random spell effects, but in my experience, keeping track of the phases of the moon and stars to see if your fireballs are powered up is just the kind of minutiae that bogs down a game rather than adding too it. Especially if you are using a pre-made setting to (ideally) cut down on the amount of setup work the DM needs to do. If you are in the Realms, you are on Abeir-Toril. If you are in Eberron, you are on, er, Eberron. If you don't like the planes, you don't need to ever branch out beyond the planet, you have more than enough materials. And if you make your own planes, what difference is there? [/QUOTE]
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Do You Care About Planescape Lore?
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