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Do You Care About Planescape Lore?
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<blockquote data-quote="Stoat" data-source="post: 6130903" data-attributes="member: 16786"><p>I voted "No" with some reluctance. </p><p></p><p>The 1E Manual of the Planes was one of the first D&D books I ever bought. I really enjoyed reading it, and I've run some interesting adventures using it. There are bits and pieces of the Great Wheel set up that really, really appeal to me. But those bits and pieces are easy to import into other cosmologies. At the end of the day, there's a fair bit about the Great Wheel/Planescape that I don't care for.</p><p></p><p>Things I don't like about Great Wheel Generally:</p><p></p><p>1. The focus on alignment. The longer I play D&D, the less the old 9-point alignment chart appeals to me. I think using alignment as an organizational principle is limiting.</p><p></p><p>2. The treatment of gods/pantheons. Sometimes it's fun to run a game where Thor, Odin and Osiris hang out with Tezcatlipoca, Coyote and Hachiman. But I don't want that to be the default. In a similar vein, the Norse and Greek Pantheons get multiple planes to themselves. A mishmash of Dante and Milton get's an entire plane to itself. The other pantheons wind up scattered about willy-nilly. Where is Xibalba? Where is Tir-na-nog?</p><p></p><p>3. Surprisingly inflexible. Maybe I want to go ahead and make my own Xibalba or my own Tir-na-nog. Where does they go? </p><p></p><p>4. Devils and demons aren't integrated into the concept. The devils have Hell. The demons have the abyss. There are also a metric ton of "evil" gods. What is the relationship between the evil gods and the devils/demons? I know Planescape addresses this issue, but the old 1E Great Wheel does not.</p><p></p><p>Things I don't like about Planescape</p><p></p><p>1. The cant. It sucks.</p><p></p><p>2. Sigil. A big, pseudo-Victorian urban setting where philosophers wage war amongst themselves isn't necessarily a bad thing, but it doesn't fit the type of D&D that I prefer. I'd like Sigil better if it was part of an entirely different game.</p><p></p><p>3. The Blood War. It was shoehorned in to the Great Wheel in 1990, and the seams are showing. Also, it makes demons too lawful.</p><p></p><p>4. Naming conventions. I understand why "Nirvana" had to go, but I hate "Mechanus." Also on the list of names I dislike: Bytopia, Arborea, Baator, Yugoloth. </p><p></p><p>In a lot of ways, I think Planescape would work better if it wasn't D&D. I think it would work better using a system with more mechanical emphasis on diplomacy/non-violent conflict resolution and without the overt morality implied by the 9-point alignment grid.</p><p></p><p>Edit: I also don't like that Plansescape killed Anthraxus.</p></blockquote><p></p>
[QUOTE="Stoat, post: 6130903, member: 16786"] I voted "No" with some reluctance. The 1E Manual of the Planes was one of the first D&D books I ever bought. I really enjoyed reading it, and I've run some interesting adventures using it. There are bits and pieces of the Great Wheel set up that really, really appeal to me. But those bits and pieces are easy to import into other cosmologies. At the end of the day, there's a fair bit about the Great Wheel/Planescape that I don't care for. Things I don't like about Great Wheel Generally: 1. The focus on alignment. The longer I play D&D, the less the old 9-point alignment chart appeals to me. I think using alignment as an organizational principle is limiting. 2. The treatment of gods/pantheons. Sometimes it's fun to run a game where Thor, Odin and Osiris hang out with Tezcatlipoca, Coyote and Hachiman. But I don't want that to be the default. In a similar vein, the Norse and Greek Pantheons get multiple planes to themselves. A mishmash of Dante and Milton get's an entire plane to itself. The other pantheons wind up scattered about willy-nilly. Where is Xibalba? Where is Tir-na-nog? 3. Surprisingly inflexible. Maybe I want to go ahead and make my own Xibalba or my own Tir-na-nog. Where does they go? 4. Devils and demons aren't integrated into the concept. The devils have Hell. The demons have the abyss. There are also a metric ton of "evil" gods. What is the relationship between the evil gods and the devils/demons? I know Planescape addresses this issue, but the old 1E Great Wheel does not. Things I don't like about Planescape 1. The cant. It sucks. 2. Sigil. A big, pseudo-Victorian urban setting where philosophers wage war amongst themselves isn't necessarily a bad thing, but it doesn't fit the type of D&D that I prefer. I'd like Sigil better if it was part of an entirely different game. 3. The Blood War. It was shoehorned in to the Great Wheel in 1990, and the seams are showing. Also, it makes demons too lawful. 4. Naming conventions. I understand why "Nirvana" had to go, but I hate "Mechanus." Also on the list of names I dislike: Bytopia, Arborea, Baator, Yugoloth. In a lot of ways, I think Planescape would work better if it wasn't D&D. I think it would work better using a system with more mechanical emphasis on diplomacy/non-violent conflict resolution and without the overt morality implied by the 9-point alignment grid. Edit: I also don't like that Plansescape killed Anthraxus. [/QUOTE]
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