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Do You Care About Planescape Lore?
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<blockquote data-quote="Hussar" data-source="post: 6131100" data-attributes="member: 22779"><p>Yup, totally agree. Now, if you told me that core D&D had to include your version of these races, I'd tell you the exact same thing. Please keep your peanut butter out of my chocolate.</p><p></p><p></p><p></p><p>Except there is an additional problem that you're ignoring. If there is a lot of detail then every single subsequent presentation of that monster must adhere to what came before it. It's inherently limiting. All yugoloth must hate gods, despite the fact that that never actually appears outside of a specific setting. To the point where setting fans complain if it's not included in core.</p><p></p><p></p><p></p><p>So, why can't Planescape be the same? D&D has a default Yugoloth, or Slaad, or whatever, and Planescape has a different one. We could have Aberration Slaad in core and Outsider Slaad in Planescape. What's the problem?</p><p></p><p></p><p></p><p>It hurts me because every single setting book published must adhere to that lore. Every Slaad must be a Planescape slaad. Every Yugoloth, demon or various other outer planar creature must be a Planescape compatible creature. Why? Why can't core demons have nothing to do with the Blood War? Why do Succubus have to be demons? How does it bother Planescape fans if Eladrin in core are blink elves, but in Planescape they are elf angels?</p><p></p><p>Why do Planescape fans get to dictate core elements when no other setting fans do? After all, as you say, you can just ignore it. It shouldn't bother a Planescape fan in the slightest if a Demon and a Devil and a Yugoloth are used in the same encounter in a module, on the same side. They can just ignore it if they want.</p><p></p><p>But, we we ram Planescape elements into core, we cannot have that encounter in a module because it would violate the Blood War elements.</p><p></p><p>I'm still utterly baffled why fans of a specific setting get to determine how core looks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6131100, member: 22779"] Yup, totally agree. Now, if you told me that core D&D had to include your version of these races, I'd tell you the exact same thing. Please keep your peanut butter out of my chocolate. Except there is an additional problem that you're ignoring. If there is a lot of detail then every single subsequent presentation of that monster must adhere to what came before it. It's inherently limiting. All yugoloth must hate gods, despite the fact that that never actually appears outside of a specific setting. To the point where setting fans complain if it's not included in core. So, why can't Planescape be the same? D&D has a default Yugoloth, or Slaad, or whatever, and Planescape has a different one. We could have Aberration Slaad in core and Outsider Slaad in Planescape. What's the problem? It hurts me because every single setting book published must adhere to that lore. Every Slaad must be a Planescape slaad. Every Yugoloth, demon or various other outer planar creature must be a Planescape compatible creature. Why? Why can't core demons have nothing to do with the Blood War? Why do Succubus have to be demons? How does it bother Planescape fans if Eladrin in core are blink elves, but in Planescape they are elf angels? Why do Planescape fans get to dictate core elements when no other setting fans do? After all, as you say, you can just ignore it. It shouldn't bother a Planescape fan in the slightest if a Demon and a Devil and a Yugoloth are used in the same encounter in a module, on the same side. They can just ignore it if they want. But, we we ram Planescape elements into core, we cannot have that encounter in a module because it would violate the Blood War elements. I'm still utterly baffled why fans of a specific setting get to determine how core looks. [/QUOTE]
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