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Do You Care About Planescape Lore?
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<blockquote data-quote="pemerton" data-source="post: 6131132" data-attributes="member: 42582"><p>A square in the PHB; a circle in DDG. And as far as I know you are right that "the Great Wheel" is a Planescape term.</p><p></p><p></p><p>To the best of my knowledge, "Concordant Opposition" first appeared in DDG - author credits are James Ward and Rob Kuntz. In Gygax's PHB there was no "true neutral" plane, which I think fitted with the idea that clerics couldn't be neutral and only druids could. But all the neutral gods in DDG obviously needed a home, as did Boccob and the other Greyhawk gods with true neutral clerics!</p><p></p><p>I prefer Concordant Opposition to the Outlands as a name for a plane of true neutrality - the former, but not the latter, actually conveys something of the thematic idea of the plane. The fact that is sounds slightly sage-y or <em>outlandish</em> (!) is a virtue, in my view, for the name of an outer plane.</p><p></p><p></p><p>Personally I don't see the problem. And I don't want as much detail as possible. For me, a big part of RPGing is (together with my players) creating my own fiction, rather than immersing myself in fiction that someone else already created. Monster details that are suggestive of trope and theme are good; monster details that answer all the questions before play even starts, less so.</p><p></p><p></p><p>I personally don't care about the semantics of "new" vs "building". The point for me is that, having mostly skipped Planescape, when I picked up 3E planar stuff (eg the MotP) it was full of this lore that I didn't recognise from my old MMs and my old (Jeff Grubb) MotP.</p><p></p><p>For me, that lore is new, it's at odds with my game, and it's not really something that I care for. The fact that it doesn't <em>contradict</em> anything in my old books is neither here nor there for me; it contradicts what <em>I was doing with those books</em>.</p><p></p><p>OK, but this applies equally to Planescape, which "repurposed" the daemons from D3, the DMG, Fiend Folio and MM2 into these "yugoloth" things that I don't really recognise. Why is that repurposing permitted, but other repurposings out of bounds?</p><p></p><p>This is a big part of why I don't like Planescape. I don't mind backstory, but I dislike backstory that invalidates the known lore and tends to make PCs (and their players) look like fools. In Planescape, I find that this tends to be further combined with a slightly annoying form of cynical relativism.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6131132, member: 42582"] A square in the PHB; a circle in DDG. And as far as I know you are right that "the Great Wheel" is a Planescape term. To the best of my knowledge, "Concordant Opposition" first appeared in DDG - author credits are James Ward and Rob Kuntz. In Gygax's PHB there was no "true neutral" plane, which I think fitted with the idea that clerics couldn't be neutral and only druids could. But all the neutral gods in DDG obviously needed a home, as did Boccob and the other Greyhawk gods with true neutral clerics! I prefer Concordant Opposition to the Outlands as a name for a plane of true neutrality - the former, but not the latter, actually conveys something of the thematic idea of the plane. The fact that is sounds slightly sage-y or [I]outlandish[/I] (!) is a virtue, in my view, for the name of an outer plane. Personally I don't see the problem. And I don't want as much detail as possible. For me, a big part of RPGing is (together with my players) creating my own fiction, rather than immersing myself in fiction that someone else already created. Monster details that are suggestive of trope and theme are good; monster details that answer all the questions before play even starts, less so. I personally don't care about the semantics of "new" vs "building". The point for me is that, having mostly skipped Planescape, when I picked up 3E planar stuff (eg the MotP) it was full of this lore that I didn't recognise from my old MMs and my old (Jeff Grubb) MotP. For me, that lore is new, it's at odds with my game, and it's not really something that I care for. The fact that it doesn't [I]contradict[/I] anything in my old books is neither here nor there for me; it contradicts what [I]I was doing with those books[/I]. OK, but this applies equally to Planescape, which "repurposed" the daemons from D3, the DMG, Fiend Folio and MM2 into these "yugoloth" things that I don't really recognise. Why is that repurposing permitted, but other repurposings out of bounds? This is a big part of why I don't like Planescape. I don't mind backstory, but I dislike backstory that invalidates the known lore and tends to make PCs (and their players) look like fools. In Planescape, I find that this tends to be further combined with a slightly annoying form of cynical relativism. [/QUOTE]
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