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Do You Care About Planescape Lore?
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<blockquote data-quote="avin" data-source="post: 6131176" data-attributes="member: 6762"><p>We disagree in that. I don't think the 4E Angels are well written, in fact, early 4E MMs were an example of what you should never do with a Monster Manual. That does not prevented me from like and DM 4E, but was like reading a TV manual.</p><p></p><p></p><p></p><p>Agreed. People don't want Planescape into core, that's fine, but taking a race important to Planescape and repack it to please people who tend to play more tolkienesque games isn't the way to do it... High Elves would be my choice. 4E "eladrins" are nice, just cjamge their name. </p><p></p><p></p><p></p><p>Agreed. 4E first Monster Manual was heavily criticized even among 4E fans, because of the lack of good fluff on it. Take 4EMM3 and compare... it seems obvious to me that "less is more" is a direction DDN won't be moving...</p><p></p><p></p><p></p><p>Neither do I. Inspiring fluff doesn't mean push specific lore into core. </p><p></p><p></p><p></p><p>Do you dislike 4E? I mean, there's much more background pushed into core than previous editions. 3E had a vague tone... in 4E everything was Gods vs Primordials and lots of races had their origins tied to 4E Cosmology and no much space left for creation. Blood War was tied to some creatures in 3E... World Axis world creation and cosmology was everywhere. From Dark Ones, to Formorian... </p><p></p><p></p><p></p><p>I've run lots of 4E games ignoring World Axis... and it's more intrusive than PS stuff ever was... the only difference between "Blood War" and "Gods vs Primordials" it's one is specific to PS. Both have the same effect, some people would like and other people hate.</p></blockquote><p></p>
[QUOTE="avin, post: 6131176, member: 6762"] We disagree in that. I don't think the 4E Angels are well written, in fact, early 4E MMs were an example of what you should never do with a Monster Manual. That does not prevented me from like and DM 4E, but was like reading a TV manual. Agreed. People don't want Planescape into core, that's fine, but taking a race important to Planescape and repack it to please people who tend to play more tolkienesque games isn't the way to do it... High Elves would be my choice. 4E "eladrins" are nice, just cjamge their name. Agreed. 4E first Monster Manual was heavily criticized even among 4E fans, because of the lack of good fluff on it. Take 4EMM3 and compare... it seems obvious to me that "less is more" is a direction DDN won't be moving... Neither do I. Inspiring fluff doesn't mean push specific lore into core. Do you dislike 4E? I mean, there's much more background pushed into core than previous editions. 3E had a vague tone... in 4E everything was Gods vs Primordials and lots of races had their origins tied to 4E Cosmology and no much space left for creation. Blood War was tied to some creatures in 3E... World Axis world creation and cosmology was everywhere. From Dark Ones, to Formorian... I've run lots of 4E games ignoring World Axis... and it's more intrusive than PS stuff ever was... the only difference between "Blood War" and "Gods vs Primordials" it's one is specific to PS. Both have the same effect, some people would like and other people hate. [/QUOTE]
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