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Do You Care About Planescape Lore?
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<blockquote data-quote="Hussar" data-source="post: 6131510" data-attributes="member: 22779"><p>Yes. Nothing, since I completely ignore it. Why should I have to? Why should I have to strip out setting specific material from core material? I didn't buy the setting. I want nothing to do with the setting. So, why do I have to strip it out just so you can have your Planescape stuff in core?</p><p></p><p>Why can't you have your Planescape material packaged in a nice, pretty, Planescape supplement and leave core to those who don't want Planescape. After all, we don't have pirate Minotaurs in core. We don't have cannibal halflings in core. We don't have dinosaur riding elves in core. So, why do we have to have PS compatible outsiders in core?</p><p></p><p></p><p></p><p>I think you and a lot of others are completely missing the point. It's not that I don't like the flavour of PS. (Well, I don't, but, that's not the issue) It's that any change to any planar material must be Planescape vetted before it can be added in. We cannot have different material since it would not be PS compatible. We cannot have god worshipping Yugoloths, because in PS, Yugoloths hate gods. That's not true in any other setting, but, in PS, Yugoloths hate gods, therefore, all Yugoloths in core must hate gods too.</p><p></p><p></p><p></p><p>Yes, it does matter. Every single published adventure is going to use the core material. That means that every single published adventure that uses the planes must be Planescape compatible. Meaning I won't ever buy any planar adventures because I don't use Planescape and have no interest in it. </p><p></p><p>And, again, it's not the cosmology that's the issue. You'd think after 20 pages, that would be obvious. It's not the great Wheel or the World Axis or whatever. That doesn't matter. It's all the PS specific material that we're getting beaten over the head with whenever someone suggests any sort of change.</p><p></p><p>We cannot have abomination Slaad because Slaad MUST BE PS compatible. We cannot have eladrin on the Prime because Eladrin MUST BE PS compatible. We cannot change angels because if we have evil angels, then the Blood War doesn't make a whole lot of sense and that wouldn't be PS compatible. On and on and on. </p><p></p><p>I have no problems saying that a change is bad in and of itself. But, the only criteria seems to be, Is this PS compatible? If it isn't then it's automatically rejected. Not because the idea itself is good or bad, but simply because it doesn't fit in with an out of print setting from twenty years ago.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6131510, member: 22779"] Yes. Nothing, since I completely ignore it. Why should I have to? Why should I have to strip out setting specific material from core material? I didn't buy the setting. I want nothing to do with the setting. So, why do I have to strip it out just so you can have your Planescape stuff in core? Why can't you have your Planescape material packaged in a nice, pretty, Planescape supplement and leave core to those who don't want Planescape. After all, we don't have pirate Minotaurs in core. We don't have cannibal halflings in core. We don't have dinosaur riding elves in core. So, why do we have to have PS compatible outsiders in core? I think you and a lot of others are completely missing the point. It's not that I don't like the flavour of PS. (Well, I don't, but, that's not the issue) It's that any change to any planar material must be Planescape vetted before it can be added in. We cannot have different material since it would not be PS compatible. We cannot have god worshipping Yugoloths, because in PS, Yugoloths hate gods. That's not true in any other setting, but, in PS, Yugoloths hate gods, therefore, all Yugoloths in core must hate gods too. Yes, it does matter. Every single published adventure is going to use the core material. That means that every single published adventure that uses the planes must be Planescape compatible. Meaning I won't ever buy any planar adventures because I don't use Planescape and have no interest in it. And, again, it's not the cosmology that's the issue. You'd think after 20 pages, that would be obvious. It's not the great Wheel or the World Axis or whatever. That doesn't matter. It's all the PS specific material that we're getting beaten over the head with whenever someone suggests any sort of change. We cannot have abomination Slaad because Slaad MUST BE PS compatible. We cannot have eladrin on the Prime because Eladrin MUST BE PS compatible. We cannot change angels because if we have evil angels, then the Blood War doesn't make a whole lot of sense and that wouldn't be PS compatible. On and on and on. I have no problems saying that a change is bad in and of itself. But, the only criteria seems to be, Is this PS compatible? If it isn't then it's automatically rejected. Not because the idea itself is good or bad, but simply because it doesn't fit in with an out of print setting from twenty years ago. [/QUOTE]
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Do You Care About Planescape Lore?
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