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Do You Care About Planescape Lore?
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<blockquote data-quote="Campbell" data-source="post: 6131622" data-attributes="member: 16586"><p>I'd argue that the information we receive in gaming materials is often the least useful information about the given element. When I open a monster entry I'm usually inundated with detailed histories, eating patterns, etc. I'm given the national geographic treatment, but given little insight into how the monster should be used at the gaming table.</p><p></p><p>What I Want</p><ul> <li data-xf-list-type="ul">How to present the monster to players in a way that engages their senses.</li> <li data-xf-list-type="ul">A conceptual overview that highlights what is distinct about the monster.</li> <li data-xf-list-type="ul">Advice on how to use the creature to generate adventures that make use of the monster.</li> <li data-xf-list-type="ul">How to use the monster in encounters of all types.</li> </ul><p></p><p>Legend of the 5 Rings gets high marks for providing more meaningful detail that highlights how to use setting material in the game. 4e almost gets it right, but fails to provide meaty enough adventure hooks and advice on using monsters as allies and social encounters. New DMs need targeted information that is easily processed. There's no need to fumble around in the dark.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6131622, member: 16586"] I'd argue that the information we receive in gaming materials is often the least useful information about the given element. When I open a monster entry I'm usually inundated with detailed histories, eating patterns, etc. I'm given the national geographic treatment, but given little insight into how the monster should be used at the gaming table. What I Want [LIST] [*]How to present the monster to players in a way that engages their senses. [*]A conceptual overview that highlights what is distinct about the monster. [*]Advice on how to use the creature to generate adventures that make use of the monster. [*]How to use the monster in encounters of all types. [/LIST] Legend of the 5 Rings gets high marks for providing more meaningful detail that highlights how to use setting material in the game. 4e almost gets it right, but fails to provide meaty enough adventure hooks and advice on using monsters as allies and social encounters. New DMs need targeted information that is easily processed. There's no need to fumble around in the dark. [/QUOTE]
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Do You Care About Planescape Lore?
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