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Do You Care About Planescape Lore?
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<blockquote data-quote="Li Shenron" data-source="post: 6132688" data-attributes="member: 1465"><p>I think the best they can do is:</p><p></p><p>1) In the core books, barely mention the planes at all. It's ok to have a few spells saying "by travelling through the astral plane, you can reach any destination" or "you can turn ethereal and get this benefit and that penalty". These add a minimum of fluff that frankly doesn't imply much on your cosmology. Just use those spells <em>because of their effects</em>, without having to think how the whole astral plane and ethereal plane work, how they are connected, who lives there and so on... Just apply the damn effects on your game.</p><p></p><p>2) If and only if, you want to expand and known more about what happens <em>if you stay</em> on those planes, then buy the Manual of The Planes. Even there however, I would rather <em>present all planes separately</em> so that a DM can cherrypick the interesting ones. Just because you decided to have a Hell in your games, it doesn't mean you also must have an Abyss. </p><p></p><p>3) The <em>connections</em> between planes should be described with care. For some planes, the connection with the material plane is one of the defining points of the other plane (ethereal, plane of shadow, plane of mirrors, plane of dreams...), but for others like the inner and outer planes, it is not so useful to list out such things as "there are portals between Hell and the following planes X, Y, Z", until you start defining the whole cosmology layout or at least a draft of it, because the exact connections don't really change what those planes are (while it does in the previous cases!).</p><p></p><p>4) The whole cosmology layout deserves a separate chapter in MotP, where several options (Great Wheel etc) are presented, with "make your own cosmology" guidelines.</p><p></p><p>Actually the 3.0 MotP was nearly a perfect book for these.</p><p></p><p></p><p></p><p>Absolutely... Personally I always disliked Eberron, but I don't haunt threads about it explaining why it sucks and people shouldn't play it... If you hate a setting, just ignore it.</p><p></p><p>Clearly however, if they pick one setting as default, this can irritate a lot of people that don't like the setting in the first place. Best not to have any default setting.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6132688, member: 1465"] I think the best they can do is: 1) In the core books, barely mention the planes at all. It's ok to have a few spells saying "by travelling through the astral plane, you can reach any destination" or "you can turn ethereal and get this benefit and that penalty". These add a minimum of fluff that frankly doesn't imply much on your cosmology. Just use those spells [I]because of their effects[/I], without having to think how the whole astral plane and ethereal plane work, how they are connected, who lives there and so on... Just apply the damn effects on your game. 2) If and only if, you want to expand and known more about what happens [I]if you stay[/I] on those planes, then buy the Manual of The Planes. Even there however, I would rather [I]present all planes separately[/I] so that a DM can cherrypick the interesting ones. Just because you decided to have a Hell in your games, it doesn't mean you also must have an Abyss. 3) The [I]connections[/I] between planes should be described with care. For some planes, the connection with the material plane is one of the defining points of the other plane (ethereal, plane of shadow, plane of mirrors, plane of dreams...), but for others like the inner and outer planes, it is not so useful to list out such things as "there are portals between Hell and the following planes X, Y, Z", until you start defining the whole cosmology layout or at least a draft of it, because the exact connections don't really change what those planes are (while it does in the previous cases!). 4) The whole cosmology layout deserves a separate chapter in MotP, where several options (Great Wheel etc) are presented, with "make your own cosmology" guidelines. Actually the 3.0 MotP was nearly a perfect book for these. Absolutely... Personally I always disliked Eberron, but I don't haunt threads about it explaining why it sucks and people shouldn't play it... If you hate a setting, just ignore it. Clearly however, if they pick one setting as default, this can irritate a lot of people that don't like the setting in the first place. Best not to have any default setting. [/QUOTE]
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