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Do You Care About Planescape Lore?
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<blockquote data-quote="Balesir" data-source="post: 6134400" data-attributes="member: 27160"><p>That depends what you mean by "reinterpreted differently". Versions of natural, social creatures like gnomes, halflings and humans that have wildly differing social arrangements, cultures and living habits don't trouble me at all. Look at the range of cultural norms, ecological roles and social organisations adopted by humanity over real world history - the idea that an intelligent social race can adopt hugely varying habits of living does not seem to be controversial or problematic in the least.</p><p></p><p>If, on the other hand, you are going to make changes to the fundamental nature of the creature, as defined by the system of the game, then I think it does matter. If, for example, gnomes were "reinterpreted" as large aberrations with an aura of anti-magic then, yes, I think that would be a problem. I don't think any of the versions of gnomes to-date do that, though, and even fairly close - but systematically different - versions have been renamed (like svirfneblin).</p></blockquote><p></p>
[QUOTE="Balesir, post: 6134400, member: 27160"] That depends what you mean by "reinterpreted differently". Versions of natural, social creatures like gnomes, halflings and humans that have wildly differing social arrangements, cultures and living habits don't trouble me at all. Look at the range of cultural norms, ecological roles and social organisations adopted by humanity over real world history - the idea that an intelligent social race can adopt hugely varying habits of living does not seem to be controversial or problematic in the least. If, on the other hand, you are going to make changes to the fundamental nature of the creature, as defined by the system of the game, then I think it does matter. If, for example, gnomes were "reinterpreted" as large aberrations with an aura of anti-magic then, yes, I think that would be a problem. I don't think any of the versions of gnomes to-date do that, though, and even fairly close - but systematically different - versions have been renamed (like svirfneblin). [/QUOTE]
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