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Do You Care About Planescape Lore?
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<blockquote data-quote="Balesir" data-source="post: 6134404" data-attributes="member: 27160"><p>The only real problem with interpreting the PS schema in the World Axis cosmology is the Ethereal Plane, I think.</p><p></p><p>The "elemental/paraelemental/quasielemental" planes are easy, especially as the PlaneScape (and earlier) stuff kept talking about them "merging at the edges" and "forming para- or quasi-elemental planes where the planes meet"... Infinite planes don't - cannot - have "edges" FFS!! (As an aside, they can't have "middles", either, Sigil's supposed position in the Outlands not withstanding).</p><p></p><p>The answer is to have them somewhere in the <u>infinite</u> plane (read those words carefully - *<strong><em>infinite</em></strong>* plane) of the Elemental Chaos. There, they can cross over/meld at the edges and have a quasi-cubic layout all they wish. The Negative/necrotic bit probably has several portals to the Shadowfell, and might easily have dark fortresses aplenty. The radiant/Positive bit might even have links to the Feywild (although that's not as necessary as the Negative/Shadowfell links, IMO). All your "portals to the elemental plane of..." simply go here - job done.</p><p></p><p>The Ethereal plane is a bit more tricky, but adding another "parallel plane" that is just misty and drab and offers easy transition to the Elemental Chaos wouldn't be too difficult, if you thought it really necessary. This would be the "border ethereal" to the Elemental Chaos' "deep ethereal".</p><p></p><p>P.S. (edit): The Outlands should just be a domain in the Astral Sea. The idea of them being an infinite plane but totally taken up by that ruddy great hill and a set of gate towns was pretty laughable, anyway. I mean, that would give an infinity of nothing much beyond those gate towns - what kind of a place is that?? Make them an "island" in the Astral Sea and it all fits nicely.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6134404, member: 27160"] The only real problem with interpreting the PS schema in the World Axis cosmology is the Ethereal Plane, I think. The "elemental/paraelemental/quasielemental" planes are easy, especially as the PlaneScape (and earlier) stuff kept talking about them "merging at the edges" and "forming para- or quasi-elemental planes where the planes meet"... Infinite planes don't - cannot - have "edges" FFS!! (As an aside, they can't have "middles", either, Sigil's supposed position in the Outlands not withstanding). The answer is to have them somewhere in the [U]infinite[/U] plane (read those words carefully - *[B][I]infinite[/I][/B]* plane) of the Elemental Chaos. There, they can cross over/meld at the edges and have a quasi-cubic layout all they wish. The Negative/necrotic bit probably has several portals to the Shadowfell, and might easily have dark fortresses aplenty. The radiant/Positive bit might even have links to the Feywild (although that's not as necessary as the Negative/Shadowfell links, IMO). All your "portals to the elemental plane of..." simply go here - job done. The Ethereal plane is a bit more tricky, but adding another "parallel plane" that is just misty and drab and offers easy transition to the Elemental Chaos wouldn't be too difficult, if you thought it really necessary. This would be the "border ethereal" to the Elemental Chaos' "deep ethereal". P.S. (edit): The Outlands should just be a domain in the Astral Sea. The idea of them being an infinite plane but totally taken up by that ruddy great hill and a set of gate towns was pretty laughable, anyway. I mean, that would give an infinity of nothing much beyond those gate towns - what kind of a place is that?? Make them an "island" in the Astral Sea and it all fits nicely. [/QUOTE]
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