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Do You Care About Planescape Lore?
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<blockquote data-quote="Piratecat" data-source="post: 6134801" data-attributes="member: 2"><p>Frankly, Bill? Because the quality of old material really varies in quality, and new designers may feel that old choices were either misguided, not great for the game, or were simply dumb. Remember Bwimb? He was the 1e para-elemental baron of Ooze. Planescape (in particular, Monte Cook's <em>Dead Gods</em>) killed him off with about as little fanfare as you can imagine, turning him into a roadbump for Orcus. I was sad. I kinda liked him. </p><p></p><p>If you were running a ooze-heavy game, this might have been a catastrophe. I just figure Monte and Colin said "Bwimb is really, really sily," and used the opportunity to remove him from the canon.</p><p></p><p>So I understand why things get changed. You can assume that anything that's changed is done so because someone thought it was a good idea or it made the game more fun. Every change creates ripples in peoples' home campaigns, though.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 6134801, member: 2"] Frankly, Bill? Because the quality of old material really varies in quality, and new designers may feel that old choices were either misguided, not great for the game, or were simply dumb. Remember Bwimb? He was the 1e para-elemental baron of Ooze. Planescape (in particular, Monte Cook's [i]Dead Gods[/i]) killed him off with about as little fanfare as you can imagine, turning him into a roadbump for Orcus. I was sad. I kinda liked him. If you were running a ooze-heavy game, this might have been a catastrophe. I just figure Monte and Colin said "Bwimb is really, really sily," and used the opportunity to remove him from the canon. So I understand why things get changed. You can assume that anything that's changed is done so because someone thought it was a good idea or it made the game more fun. Every change creates ripples in peoples' home campaigns, though. [/QUOTE]
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Do You Care About Planescape Lore?
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