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Do You Care About Planescape Lore?
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<blockquote data-quote="Siberys" data-source="post: 6135834" data-attributes="member: 30619"><p>I'm sblocking this because I'm not here to defend the World Axis cosmology, and honestly it's off topic. I just want very little setting material in the core rules, full stop. But I'm having fun writing about the World Axis, so I'd still like to post this.</p><p></p><p>[sblock]When I say "Law vs. Chaos", I'm not going after the way Planescape goes after it, because I think Planescape <em>cheapens</em> the respective concepts by using them unresonantly. It treats them more as "Patterned vs. Random". I'm going after the way Myth tends to treat it, which is more like "Creation vs. Entropy".</p><p></p><p>First there was chaos. Then something (a) changed that chaos into the world we live in. Now, something (b), which may have been (a), wants that chaos back. Something else (c) doesn't, because he/she/it/they likes reality as it is.</p><p></p><p>That's Law vs. Chaos, in a general sense, that I'm referring to. In Babylonian myth, (a) and (b) are Tiamat, and (c) is Marduk. In the World Axis, (a) and (b) are Primordials, and (c) are the Gods.</p><p></p><p>Long story short, my "resonant" is your "trite", and your "original" is my "overwrought". I guess we'll just have to agree to disagree.[/sblock]</p><p></p><p>As an aside, Savage Worlds near perfectly does what I'm talking about. Solid core system, bloat is kept down, flavor in core is light to nil, and their main supplement lines are about using the core system with your choice of setting. If I got a 4e D&D version of that, I'd be in Heaven.</p><p></p><p>EDIT:</p><p></p><p></p><p>Sometimes, though, there is. I don't wanna go through the rulebooks excising rules elements that depend on using the core setting if I don't have to. And I shouldn't even need to /want/ to.</p></blockquote><p></p>
[QUOTE="Siberys, post: 6135834, member: 30619"] I'm sblocking this because I'm not here to defend the World Axis cosmology, and honestly it's off topic. I just want very little setting material in the core rules, full stop. But I'm having fun writing about the World Axis, so I'd still like to post this. [sblock]When I say "Law vs. Chaos", I'm not going after the way Planescape goes after it, because I think Planescape [I]cheapens[/I] the respective concepts by using them unresonantly. It treats them more as "Patterned vs. Random". I'm going after the way Myth tends to treat it, which is more like "Creation vs. Entropy". First there was chaos. Then something (a) changed that chaos into the world we live in. Now, something (b), which may have been (a), wants that chaos back. Something else (c) doesn't, because he/she/it/they likes reality as it is. That's Law vs. Chaos, in a general sense, that I'm referring to. In Babylonian myth, (a) and (b) are Tiamat, and (c) is Marduk. In the World Axis, (a) and (b) are Primordials, and (c) are the Gods. Long story short, my "resonant" is your "trite", and your "original" is my "overwrought". I guess we'll just have to agree to disagree.[/sblock] As an aside, Savage Worlds near perfectly does what I'm talking about. Solid core system, bloat is kept down, flavor in core is light to nil, and their main supplement lines are about using the core system with your choice of setting. If I got a 4e D&D version of that, I'd be in Heaven. EDIT: Sometimes, though, there is. I don't wanna go through the rulebooks excising rules elements that depend on using the core setting if I don't have to. And I shouldn't even need to /want/ to. [/QUOTE]
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