Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Care About Planescape Lore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6135989" data-attributes="member: 42582"><p>They existed "altered but unbroken" in Planescape material. And in the 3E MotP. Not in the core - as in, there was nothing in (say) the 3EMM that suggested that a devil and an angel might have a drink together in a bar in Sigil.</p><p></p><p>I don't see why the WotC authors should regard themselves as never bound to writen anything planar that does not adhere to Planescape. (And it's not as if 4e can't be pretty easily retrofitted. The 4e MotP even has a whole page devoted to telling you how to do it.)</p><p></p><p>My point is that (i) it didn't aim for minimalism (which is the other main alternative) and (ii) it didn't make many concessions to tradition (ie it prioritised "goodness" over continuity).</p><p></p><p>Well, Planescape does all that for me. It makes me rewrite how I use demons, daemons and devils. It makes me rewrite how I use the Happy Hunting Grounds, and slaads, and Nirvana.</p><p></p><p>Which is my point. Unless you go for minimalism, <em>someone's</em> game is going to conflict with the lore. Planescape has no special status in this regard.</p><p></p><p>I though I explained that in some detail - it presents a world in conflict in which nearly all story elements are implicated, but the resolution to which is not yet settled - but the resolution of which will emerge through play. It's pretty much the opposite of the "metaplot" style that I associate with Planescape. The players don't discover the pre-established secrets; they (via their PCs) author the resolution to the cosmological fate of the world.</p><p></p><p>There's no double standard. What you've described isn't a game. Nor a plot. It's a thematically-laden starting point. 4e gives you that starting presmise, and then sets things up so that play will resolve the premise. (I take it for granted that it's not as tight as Dogs in the Vineyard, or Sorcerer; I think it probably is pretty close to the tightness of HeroWars/Quest played in Glorantha, though.)</p><p></p><p>If you don't like the tropes, or the thematic premises, then you won't like the game, sure. Likewise if you don't like Marvel Comics you probably won't like Marvel Heroic Roleplaying. But that's pretty orthogonal to the points I was making, which were about what happens in actual play - do you explore someone else's fiction, or make your own? 4e is set up for the group, via play, to make their own fiction.</p><p></p><p></p><p>Which ones? Bane, who led the gods to victory in the Dawn War? Torog, whose imprisonment and torture of primordials is crucial to the endurance of the gods' victory? Lolth, whose webs held the universe together after Tharizdun's attempt to destroy it? Gruumsh, who (a bit like the Hulk) is an engine of destruction whom the gods need on their side?</p><p></p><p>I guess I'm not sure what you mean by "over the top", but by the standards of D&D pantheon design, alignment rules and cosmology these strike me as fairly sophisticated characters whom (for instance) unaligned or even good PCs could revere for meaningful reasons.</p><p></p><p>I guess I don't really understand the particular way in which this is Disney-esque. These are pretty classic fantasy tropes, and the tensions between necessity and morality reflected in some of these gods are pretty standard material for both political/military drama and the philosophy of political action.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6135989, member: 42582"] They existed "altered but unbroken" in Planescape material. And in the 3E MotP. Not in the core - as in, there was nothing in (say) the 3EMM that suggested that a devil and an angel might have a drink together in a bar in Sigil. I don't see why the WotC authors should regard themselves as never bound to writen anything planar that does not adhere to Planescape. (And it's not as if 4e can't be pretty easily retrofitted. The 4e MotP even has a whole page devoted to telling you how to do it.) My point is that (i) it didn't aim for minimalism (which is the other main alternative) and (ii) it didn't make many concessions to tradition (ie it prioritised "goodness" over continuity). Well, Planescape does all that for me. It makes me rewrite how I use demons, daemons and devils. It makes me rewrite how I use the Happy Hunting Grounds, and slaads, and Nirvana. Which is my point. Unless you go for minimalism, [I]someone's[/I] game is going to conflict with the lore. Planescape has no special status in this regard. I though I explained that in some detail - it presents a world in conflict in which nearly all story elements are implicated, but the resolution to which is not yet settled - but the resolution of which will emerge through play. It's pretty much the opposite of the "metaplot" style that I associate with Planescape. The players don't discover the pre-established secrets; they (via their PCs) author the resolution to the cosmological fate of the world. There's no double standard. What you've described isn't a game. Nor a plot. It's a thematically-laden starting point. 4e gives you that starting presmise, and then sets things up so that play will resolve the premise. (I take it for granted that it's not as tight as Dogs in the Vineyard, or Sorcerer; I think it probably is pretty close to the tightness of HeroWars/Quest played in Glorantha, though.) If you don't like the tropes, or the thematic premises, then you won't like the game, sure. Likewise if you don't like Marvel Comics you probably won't like Marvel Heroic Roleplaying. But that's pretty orthogonal to the points I was making, which were about what happens in actual play - do you explore someone else's fiction, or make your own? 4e is set up for the group, via play, to make their own fiction. Which ones? Bane, who led the gods to victory in the Dawn War? Torog, whose imprisonment and torture of primordials is crucial to the endurance of the gods' victory? Lolth, whose webs held the universe together after Tharizdun's attempt to destroy it? Gruumsh, who (a bit like the Hulk) is an engine of destruction whom the gods need on their side? I guess I'm not sure what you mean by "over the top", but by the standards of D&D pantheon design, alignment rules and cosmology these strike me as fairly sophisticated characters whom (for instance) unaligned or even good PCs could revere for meaningful reasons. I guess I don't really understand the particular way in which this is Disney-esque. These are pretty classic fantasy tropes, and the tensions between necessity and morality reflected in some of these gods are pretty standard material for both political/military drama and the philosophy of political action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Care About Planescape Lore?
Top