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Do You Care About Planescape Lore?
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<blockquote data-quote="Ratskinner" data-source="post: 6136250" data-attributes="member: 6688937"><p>I'm definitely in the "minimal lore" camp. With the prevalence of fantasy material available today, I would find it very surprising to find new players lacking in inspiration. Although I also recommend good advice in the DMG and/or MotP (should there be such a thing) in setting up worlds with conflicts and problems for the players to engage in. The FATE Core book includes this type of thing as part of the process for starting up a game. However FATE works pretty solidly as a "no myth" game, so that may be inappropriate for D&D.</p><p></p><p>When I look at the "good lore" path, I guess I just don't see an upside to it. At least, no upside that can't be replaced by other/additional products. I'd love to see "Setting Guides" or something that detailed the major players, conflicts, etc for a given campaign setting. It'd be like getting a Worlds and Monsters for your favorite setting. ....and each one could start with a big disclaimer page about how this information is only valid in this setting. If the Core system is flexible and generic enough, that'd be a distinct possibility. (Of course, the risk you take there is that I can pick up that book and run FATE or Savage Worlds or some other system with it just as well.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6136250, member: 6688937"] I'm definitely in the "minimal lore" camp. With the prevalence of fantasy material available today, I would find it very surprising to find new players lacking in inspiration. Although I also recommend good advice in the DMG and/or MotP (should there be such a thing) in setting up worlds with conflicts and problems for the players to engage in. The FATE Core book includes this type of thing as part of the process for starting up a game. However FATE works pretty solidly as a "no myth" game, so that may be inappropriate for D&D. When I look at the "good lore" path, I guess I just don't see an upside to it. At least, no upside that can't be replaced by other/additional products. I'd love to see "Setting Guides" or something that detailed the major players, conflicts, etc for a given campaign setting. It'd be like getting a Worlds and Monsters for your favorite setting. ....and each one could start with a big disclaimer page about how this information is only valid in this setting. If the Core system is flexible and generic enough, that'd be a distinct possibility. (Of course, the risk you take there is that I can pick up that book and run FATE or Savage Worlds or some other system with it just as well.) [/QUOTE]
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