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Do You Care About Planescape Lore?
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<blockquote data-quote="I'm A Banana" data-source="post: 6136292" data-attributes="member: 2067"><p>There is no such thing as "neutral" or "generic" lore. Any piece of lore has an agenda. </p><p></p><p>Which is part of why I don't agree with your framing in this post. It's not a choice just between minimal lore and good lore. You can also have <em>maximal lore</em>, which posits a lore that makes no strong decisions about what is, and simply offers up a buffet of selections for individual groups to decide upon. Every group naturally weeds through all the options the game contains, anyway, no point in deciding how that must look for everyone. Much better to give you ideas about how it could look, and let you go with what you like.</p><p></p><p>Some of it's gonna suck, some of it's gonna rock, some of it is going to get niche fans, some of it is going to get ignored, but rather than a definition, the books can present an <em>ecosystem</em>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6136292, member: 2067"] There is no such thing as "neutral" or "generic" lore. Any piece of lore has an agenda. Which is part of why I don't agree with your framing in this post. It's not a choice just between minimal lore and good lore. You can also have [I]maximal lore[/I], which posits a lore that makes no strong decisions about what is, and simply offers up a buffet of selections for individual groups to decide upon. Every group naturally weeds through all the options the game contains, anyway, no point in deciding how that must look for everyone. Much better to give you ideas about how it could look, and let you go with what you like. Some of it's gonna suck, some of it's gonna rock, some of it is going to get niche fans, some of it is going to get ignored, but rather than a definition, the books can present an [I]ecosystem[/I]. [/QUOTE]
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Do You Care About Planescape Lore?
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