Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Care About Planescape Lore?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6136504" data-attributes="member: 2067"><p>I kind of look at it this way: if a mezzoloth is with a cadre of demons, working to support their goal of ultimate destruction, how does one tell the difference between that mezzoloth and the other demons?</p><p></p><p>Historically, it's mostly been alignment, and thus, to a certain degree, behavior. In 3e, this also meant demons were vulnerable to certain spells that the mezzoloths weren't. In 2e this was to a certain degree true as well, as yugoloth had slightly different immunities/resistances. </p><p></p><p>So, if immunities and resistances are simplified, and perhaps yugoloths in general get some meta-fictional twist so that there's some CE corruption among them, the difference between a CE mezzoloth and those demon allies becomes....essentially the same as telling the difference between a vrock and a marilith. </p><p></p><p>Those yugoloths that have "gone native" are, for all intents and purposes, demons. People call them demons. They work with demons. They may even be pledging allegiance to demon lords.</p><p></p><p>And in games that really love the 4e lore, this is <em>all</em> the mezzoloths. The difference between the 'loth and the demons is effectively nil in this scenario.</p><p></p><p>With the idea of maximal lore, this just isn't considered to be all the mezzoloths. These mezzodemons can exist alongside other mezzoloths -- the mezzoloths from pre-4e -- just fine. We use some sort of justification for the fact that some change (perhaps there's a demonic parasite that forces one to act CE; perhaps the 'loths have perfected magic that allows them to change the very fabric of their being to adapt to new planes and allies; perhaps some 'loths have thrown in their lot with the creatures that hire them, etc.), and run with it. It leads to interesting new places. </p><p></p><p>And for the people who want to excise non-4e lore, they just apply the idea that SOME mezzoloths have become mezzodemons to ALL.</p><p></p><p>And for those who want to excise 4e lore, they just apply the idea that SOME mezzoloths have become mezzodeomons to NONE.</p><p></p><p>And for those who just want to use good lore, maybe the parasite that turns you into a demon gets loose in Podunk, and the PC's find themselves working alongside an Aranoloth that has an interest in learning how to counter-act this demonic plague infecting the race.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6136504, member: 2067"] I kind of look at it this way: if a mezzoloth is with a cadre of demons, working to support their goal of ultimate destruction, how does one tell the difference between that mezzoloth and the other demons? Historically, it's mostly been alignment, and thus, to a certain degree, behavior. In 3e, this also meant demons were vulnerable to certain spells that the mezzoloths weren't. In 2e this was to a certain degree true as well, as yugoloth had slightly different immunities/resistances. So, if immunities and resistances are simplified, and perhaps yugoloths in general get some meta-fictional twist so that there's some CE corruption among them, the difference between a CE mezzoloth and those demon allies becomes....essentially the same as telling the difference between a vrock and a marilith. Those yugoloths that have "gone native" are, for all intents and purposes, demons. People call them demons. They work with demons. They may even be pledging allegiance to demon lords. And in games that really love the 4e lore, this is [i]all[/I] the mezzoloths. The difference between the 'loth and the demons is effectively nil in this scenario. With the idea of maximal lore, this just isn't considered to be all the mezzoloths. These mezzodemons can exist alongside other mezzoloths -- the mezzoloths from pre-4e -- just fine. We use some sort of justification for the fact that some change (perhaps there's a demonic parasite that forces one to act CE; perhaps the 'loths have perfected magic that allows them to change the very fabric of their being to adapt to new planes and allies; perhaps some 'loths have thrown in their lot with the creatures that hire them, etc.), and run with it. It leads to interesting new places. And for the people who want to excise non-4e lore, they just apply the idea that SOME mezzoloths have become mezzodemons to ALL. And for those who want to excise 4e lore, they just apply the idea that SOME mezzoloths have become mezzodeomons to NONE. And for those who just want to use good lore, maybe the parasite that turns you into a demon gets loose in Podunk, and the PC's find themselves working alongside an Aranoloth that has an interest in learning how to counter-act this demonic plague infecting the race. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do You Care About Planescape Lore?
Top