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Do you care how about "PC balance"?
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<blockquote data-quote="Neonchameleon" data-source="post: 8055035" data-attributes="member: 87792"><p>Absolutely! And multiple kinds of PC balance at that.</p><p></p><p>First I care that no one feels overshadowed and no one feels like the load, being carried by the rest of the party. If, if one player is missing, there's a big TPK chance when there isn't if another player is missing something has gone wrong.</p><p></p><p>Second I care that characters should be able to do what it says on the tin. That they are actually good at what they are supposed to be and e.g. the Rogue isn't overshadowed by a couple of spells. Or the fighter isn't overshadowed by a self-buffing cleric. If the game is supposed to have niche protection then it should be there.</p><p></p><p>Third, I care that no one is left out of major parts of the game. Cyberpunk's hackers and Shadowrun's deckers (or is it the other way round?) are deeply flawed because they leave everyone sitting round for half an hour while they do their thing in a mini-game. But it's only slightly worse than the problem of the wizard being able to teleport and summon walls of stone while the fighter is good at swinging a sharpened piece of metal.</p><p></p><p>Caring about all these are, for me as a DM, part of caring about the game itself and that the players are having fun. And even when I'm not DMing I want everyone to have fun.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8055035, member: 87792"] Absolutely! And multiple kinds of PC balance at that. First I care that no one feels overshadowed and no one feels like the load, being carried by the rest of the party. If, if one player is missing, there's a big TPK chance when there isn't if another player is missing something has gone wrong. Second I care that characters should be able to do what it says on the tin. That they are actually good at what they are supposed to be and e.g. the Rogue isn't overshadowed by a couple of spells. Or the fighter isn't overshadowed by a self-buffing cleric. If the game is supposed to have niche protection then it should be there. Third, I care that no one is left out of major parts of the game. Cyberpunk's hackers and Shadowrun's deckers (or is it the other way round?) are deeply flawed because they leave everyone sitting round for half an hour while they do their thing in a mini-game. But it's only slightly worse than the problem of the wizard being able to teleport and summon walls of stone while the fighter is good at swinging a sharpened piece of metal. Caring about all these are, for me as a DM, part of caring about the game itself and that the players are having fun. And even when I'm not DMing I want everyone to have fun. [/QUOTE]
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