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Do you care how about "PC balance"?
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<blockquote data-quote="Derren" data-source="post: 8055038" data-attributes="member: 2518"><p>Yeah, that is the kind of things that give Rifts some of its bad image.</p><p>Rifts doesn't follow the trend to allow the player everything in the book and ensure that its playable. The GM is supposed to restrict classes so that everyone is balanced for the type of campaign he wants.</p><p></p><p>In Shadowrun too the main way to ensure balance is talking with the players to either get them to make their characters better or to drop some of their optimization.</p><p></p><p>Although in those games there is always the option of shifting the spotlight to something where the minmaxer doesn't shine. But you have to be careful with that as the minmaxer too can get bored when not allowed to shine for too long.</p><p></p><p></p><p></p><p>No, thats correct.</p><p>But in SR this only applies to long distance decking. If the decker moves with the team the problem is turned around and iften a combat is over before he can do anything which is also not ideal.</p></blockquote><p></p>
[QUOTE="Derren, post: 8055038, member: 2518"] Yeah, that is the kind of things that give Rifts some of its bad image. Rifts doesn't follow the trend to allow the player everything in the book and ensure that its playable. The GM is supposed to restrict classes so that everyone is balanced for the type of campaign he wants. In Shadowrun too the main way to ensure balance is talking with the players to either get them to make their characters better or to drop some of their optimization. Although in those games there is always the option of shifting the spotlight to something where the minmaxer doesn't shine. But you have to be careful with that as the minmaxer too can get bored when not allowed to shine for too long. No, thats correct. But in SR this only applies to long distance decking. If the decker moves with the team the problem is turned around and iften a combat is over before he can do anything which is also not ideal. [/QUOTE]
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