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Do you care how about "PC balance"?
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<blockquote data-quote="jmartkdr2" data-source="post: 8055093" data-attributes="member: 7017304"><p>The thing is: if the mechanics are built in a way that unbalanced characters are common, then you make the game harder to play in a fun way. Getting everyone to agree on a set of houserules to make Rifts balanced is a pretty tall order, and is going to require a good understanding of the system, (which basically no one had - not even the game's designer) a lot of restrictions on what content will be used (definitely less than half of the core book), and a long, ongoing conversation about what sort of game you want it to be. If you're very, very lucky, you won't need to change how the game is played every few sessions to keep it manageable and fun. </p><p></p><p>In 5e DnD, you just say "no homebrew" and you're 99% done with any balance issues. </p><p></p><p>I agree that the real balance is intra-party balance, and that it's not about exact number so much as the feeling of contributing. However some people are the sort of person to notice the numbers, and they can't un-notice them. A barbarian swinging two battleaxes sounds awesome to me. ut for some other players who aren't that different form me, if they're playing a dual-wielding barbarian it will simply never be as cool or fun as it could be because they'll know they could have done the same job better with a polearm instead. But that's not really a balance issue, that's deciding how optimized you need to be.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8055093, member: 7017304"] The thing is: if the mechanics are built in a way that unbalanced characters are common, then you make the game harder to play in a fun way. Getting everyone to agree on a set of houserules to make Rifts balanced is a pretty tall order, and is going to require a good understanding of the system, (which basically no one had - not even the game's designer) a lot of restrictions on what content will be used (definitely less than half of the core book), and a long, ongoing conversation about what sort of game you want it to be. If you're very, very lucky, you won't need to change how the game is played every few sessions to keep it manageable and fun. In 5e DnD, you just say "no homebrew" and you're 99% done with any balance issues. I agree that the real balance is intra-party balance, and that it's not about exact number so much as the feeling of contributing. However some people are the sort of person to notice the numbers, and they can't un-notice them. A barbarian swinging two battleaxes sounds awesome to me. ut for some other players who aren't that different form me, if they're playing a dual-wielding barbarian it will simply never be as cool or fun as it could be because they'll know they could have done the same job better with a polearm instead. But that's not really a balance issue, that's deciding how optimized you need to be. [/QUOTE]
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