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Do you care how about "PC balance"?
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<blockquote data-quote="Doug McCrae" data-source="post: 8055258" data-attributes="member: 21169"><p>Imbalance is an inevitable outcome of character build minigame gamism*, examples being 3e D&D and HERO System. I consider this to be a very bad form of gamism however because the game has been won permanently before play even starts. Combat minigame gamism, exemplified by 4e D&D (and also good in 3e, 5e, and HERO) is far preferable imo.</p><p></p><p>I've also enjoyed the very freeform gamism of powers use in Amber but it also suffers from the game being won at the character build stage, due to 'magic' characters just being better.</p><p></p><p>*In the sense of challenge-oriented play.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 8055258, member: 21169"] Imbalance is an inevitable outcome of character build minigame gamism*, examples being 3e D&D and HERO System. I consider this to be a very bad form of gamism however because the game has been won permanently before play even starts. Combat minigame gamism, exemplified by 4e D&D (and also good in 3e, 5e, and HERO) is far preferable imo. I've also enjoyed the very freeform gamism of powers use in Amber but it also suffers from the game being won at the character build stage, due to 'magic' characters just being better. *In the sense of challenge-oriented play. [/QUOTE]
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