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Do you care what your friends play?
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<blockquote data-quote="Frosty" data-source="post: 238036" data-attributes="member: 5098"><p>Since gamers often gladly brag about their own characters, their stats and their background I thought; too what extent do we care about the other characters in the party? Do we help our friends to cement the image of their character in the game-world or are we too preoccupied with the development of our own?</p><p></p><p>A ranger-player, for example, might view his character as a loner like Mad Max on a personal quest for revenge. On the other hand we might view the character as a silent guy with a bad temper. How can we as players in the group help him (his player) realize his vision?</p><p></p><p>At the start of every campaign we listen to the description of the other player's characters once. After that brief introduction we rarely learn what the character looks like or if he has changed from the last mission. Without adding too much role-play would it bother you if player's got to describe the appearance of their characters at the beginning of <em>every</em> session? Would you like to have that minute in the spotlight to describe your character?</p><p></p><p>Many players like to keep the stats of their character a secret. Perhaps this began some time in the past when every character in the party was a ninja in disguise. However, would you get a clearer picture of your friends characters if their stats were, so to speak, open source?</p><p></p><p>Are there other ways for us to enhance the presence of our fellow's characters?</p></blockquote><p></p>
[QUOTE="Frosty, post: 238036, member: 5098"] Since gamers often gladly brag about their own characters, their stats and their background I thought; too what extent do we care about the other characters in the party? Do we help our friends to cement the image of their character in the game-world or are we too preoccupied with the development of our own? A ranger-player, for example, might view his character as a loner like Mad Max on a personal quest for revenge. On the other hand we might view the character as a silent guy with a bad temper. How can we as players in the group help him (his player) realize his vision? At the start of every campaign we listen to the description of the other player's characters once. After that brief introduction we rarely learn what the character looks like or if he has changed from the last mission. Without adding too much role-play would it bother you if player's got to describe the appearance of their characters at the beginning of [i]every[/i] session? Would you like to have that minute in the spotlight to describe your character? Many players like to keep the stats of their character a secret. Perhaps this began some time in the past when every character in the party was a ninja in disguise. However, would you get a clearer picture of your friends characters if their stats were, so to speak, open source? Are there other ways for us to enhance the presence of our fellow's characters? [/QUOTE]
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