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<blockquote data-quote="kengar" data-source="post: 238146" data-attributes="member: 3230"><p>Wow. Interesting question.</p><p></p><p>I think in order to help other players this way, they have to want to be helped. By that I mean they need to give the rest of the party something to work with. If a player doesn't give the party any more impression of his character beyond class, level, alignment, race & weapon of choice, then it will be hard for you as a fellow player to help flesh him out.</p><p></p><p>Knowing their stats could help a little I guess, but it seems like a minor thing to me. Work your description into your play instead of just reciting it at each session's start. "Koko the Ranger's tall frame block the doorway of the inn as his steely blue eyes survey the room, without a word, the big man moves on silent feet to the nearest table and sits down." A good PC "concept" portrait (even if lifted from a comic book or movie poster) can be great for making the character come to life. Even a decent painted mini can help.</p><p></p><p>If you are a player, try doing these things with your own character. Don't be shy about it, just give the rest of the party a sense of who your character is. Give a visual description if you like. If he's a joker, make a few wisecracks, if he's grumpy, <em>act</em> a little grumpy when your PC is talking. Supply a little background for him too (unless you WANT it to be secret). Most DM's will love the detail and effort to roleplay. Some will even try to work your background into future adventures ("In the tavern, you hear someone mention the name of the man who killed your brother ten years ago. All these years, you thought he had died in the same fire, but he is alive..somewhere!").</p><p></p><p>I guess what all this boils down to is whether the rest of the group is interested in seeing more of this or not. It's been my experience -as a player AND as a DM- that no one person in the group can carry this kind of "flavor" unless others find it at least a little fun.</p><p></p><p></p><p>Hope this helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kengar, post: 238146, member: 3230"] Wow. Interesting question. I think in order to help other players this way, they have to want to be helped. By that I mean they need to give the rest of the party something to work with. If a player doesn't give the party any more impression of his character beyond class, level, alignment, race & weapon of choice, then it will be hard for you as a fellow player to help flesh him out. Knowing their stats could help a little I guess, but it seems like a minor thing to me. Work your description into your play instead of just reciting it at each session's start. "Koko the Ranger's tall frame block the doorway of the inn as his steely blue eyes survey the room, without a word, the big man moves on silent feet to the nearest table and sits down." A good PC "concept" portrait (even if lifted from a comic book or movie poster) can be great for making the character come to life. Even a decent painted mini can help. If you are a player, try doing these things with your own character. Don't be shy about it, just give the rest of the party a sense of who your character is. Give a visual description if you like. If he's a joker, make a few wisecracks, if he's grumpy, [I]act[/I] a little grumpy when your PC is talking. Supply a little background for him too (unless you WANT it to be secret). Most DM's will love the detail and effort to roleplay. Some will even try to work your background into future adventures ("In the tavern, you hear someone mention the name of the man who killed your brother ten years ago. All these years, you thought he had died in the same fire, but he is alive..somewhere!"). I guess what all this boils down to is whether the rest of the group is interested in seeing more of this or not. It's been my experience -as a player AND as a DM- that no one person in the group can carry this kind of "flavor" unless others find it at least a little fun. Hope this helps. :) [/QUOTE]
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