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<blockquote data-quote="Henry" data-source="post: 1499055" data-attributes="member: 158"><p>I've lost FAR more characters to dead games than I ever have to the axe or the sword. DM's creativity getting sparked into ideas for a new game rather than continuing the current one have been the death of many a character for me.</p><p></p><p>Secondly, I play all my characters enthusiastically, but I don't get so attached to them that it hurts my enjoyment of the next one. What's the phrase? Better to have loved and lost, than never to have loved at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>On the flip side, I do feel a little badly when a character death occurs from time to time, but the truth is my players accept that it's a risk factor in whatever adventure they send their characters on. I also make sure that there is at least the CHANCE for a resurrection, so they don't feel frustrated. They and I prefer to know that it's a possibility, rather than having too many dramatic licenses come in and save them. They and I feel like they have earned it more if they successfully avoid calamity to emerge victorious.</p><p></p><p>What's that other phrase - no internal organs, no glory? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1499055, member: 158"] I've lost FAR more characters to dead games than I ever have to the axe or the sword. DM's creativity getting sparked into ideas for a new game rather than continuing the current one have been the death of many a character for me. Secondly, I play all my characters enthusiastically, but I don't get so attached to them that it hurts my enjoyment of the next one. What's the phrase? Better to have loved and lost, than never to have loved at all. ;) On the flip side, I do feel a little badly when a character death occurs from time to time, but the truth is my players accept that it's a risk factor in whatever adventure they send their characters on. I also make sure that there is at least the CHANCE for a resurrection, so they don't feel frustrated. They and I prefer to know that it's a possibility, rather than having too many dramatic licenses come in and save them. They and I feel like they have earned it more if they successfully avoid calamity to emerge victorious. What's that other phrase - no internal organs, no glory? :) [/QUOTE]
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