Destan
Citizen of Val Hor
I've been pounding out a couple updates for my fledgling story hour, and I noticed that I like to describe the spells as they happen and - if at all possible - avoid using the common names or catch phrases.
It ain't easy.
I was wondering if many folks out there - players or DM's - give a unique flavor, in terms of describing effects, to the spells they cast.
It's so easy to say, "A fireball lands here. Ok, 20' radius. Those three guys need to make Reflex saves."
But isn't it much cooler to say: "An ember, no larger than a marble, streaks outward from the mage's fingers, pausing in your midst, and explodes into a fiery inferno."
Granted, that's an over-the-top, melodramatic example. And I suppose it'd get quite old, quite fast, if the party wizard constantly gave a paragraph story for every Magic Missile he shot downrange.
Still...there's something to be said for making magic seem a little more ambiguous, a little more mysterious.
I know Piratecat uses both in his story hour - spell names to the help the readers know what's going on, but also great descriptions. Does that hold true around the table?
In a story hour, I imagine it's much easier (at least, it is for me). But around the table - especially after a couple hours and a handful of bad beers - I find myself falling back on the tried-and-true common names.
This isn't a poll, per se, just a little fishing to see if people regularly use custom descriptions. And, if so, I'd like to know if it adds to the enjoyment of gaming.
Cheers,
Destan
It ain't easy.
I was wondering if many folks out there - players or DM's - give a unique flavor, in terms of describing effects, to the spells they cast.
It's so easy to say, "A fireball lands here. Ok, 20' radius. Those three guys need to make Reflex saves."
But isn't it much cooler to say: "An ember, no larger than a marble, streaks outward from the mage's fingers, pausing in your midst, and explodes into a fiery inferno."
Granted, that's an over-the-top, melodramatic example. And I suppose it'd get quite old, quite fast, if the party wizard constantly gave a paragraph story for every Magic Missile he shot downrange.
Still...there's something to be said for making magic seem a little more ambiguous, a little more mysterious.
I know Piratecat uses both in his story hour - spell names to the help the readers know what's going on, but also great descriptions. Does that hold true around the table?
In a story hour, I imagine it's much easier (at least, it is for me). But around the table - especially after a couple hours and a handful of bad beers - I find myself falling back on the tried-and-true common names.
This isn't a poll, per se, just a little fishing to see if people regularly use custom descriptions. And, if so, I'd like to know if it adds to the enjoyment of gaming.
Cheers,
Destan