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Do you consider 2nd edition AD&D "old-school"
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<blockquote data-quote="Raven Crowking" data-source="post: 4846977" data-attributes="member: 18280"><p>Any system of categorization runs the risk of having its users mistake general principles for absolutes. However, if you are able to avoid thinking in terms of absolutes, categorization is a useful tool.</p><p></p><p>For example, one may consider a tomato to be a fruit or a vegetable, depending upon the system of categories being used (scientific, supermarket), or as occupying some liminal space between. That shades of grey exist, however, isn't generally a real limitation when formulating a balanced diet!</p><p></p><p>Likewise, any rpg can be played in an "old school" or a "new school" way. Recognizing that some rulesets and presentations encourage a particular type of play, however, isn't limiting (esp. when one can then modify the ruleset or presentation to match what one desires). Failure to realize the same, OTOH, may be limiting in the extreme.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4846977, member: 18280"] Any system of categorization runs the risk of having its users mistake general principles for absolutes. However, if you are able to avoid thinking in terms of absolutes, categorization is a useful tool. For example, one may consider a tomato to be a fruit or a vegetable, depending upon the system of categories being used (scientific, supermarket), or as occupying some liminal space between. That shades of grey exist, however, isn't generally a real limitation when formulating a balanced diet! Likewise, any rpg can be played in an "old school" or a "new school" way. Recognizing that some rulesets and presentations encourage a particular type of play, however, isn't limiting (esp. when one can then modify the ruleset or presentation to match what one desires). Failure to realize the same, OTOH, may be limiting in the extreme. RC [/QUOTE]
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Community
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Do you consider 2nd edition AD&D "old-school"
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