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Do you consider 2nd edition AD&D "old-school"
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<blockquote data-quote="Remathilis" data-source="post: 4852897" data-attributes="member: 7635"><p>Um. You know AD&D 1e and B/X BOTH had proficiency systems? (Well, BECMI did, right in the Rules Cyclopedia). And How is class-glut a 2e thing? 2e has LESS classes in their PHB than 1e (no monk, no assassin, and a revised bard) and UA CERTAINLY added lots of new classes (barbarian, cavalier, thief-acrobat) as did Dragon (witch, anti-paladin, ranger-archer). If we ignore setting specific classes (such as Dark Sun or Al-Quadim), 2e added psionicist, ninja, and barbarian before Players Options. </p><p></p><p></p><p></p><p>Um. AD&D, B/X, and OD&D+Supplements all had this class called the "thief" It has a skill called FIND TRAPS. I guess they don't support Old-school trap finding either, eh? </p><p></p><p>And yes, druids lost some unique spells, as did illusionists. It was the trade-off for poorly organizing schools/spheres. I much prefer the sphere divisons made in Spells & Magic which gave druid's back thier proper spells and toned down the cleric. </p><p></p><p></p><p></p><p>2e (more than any other D&D game) is a blank pallet. There is no implied setting more than what the rules said their was. AD&D 1e has an implied setting; its not stated but Greyhawk IS the 1e world. Now, I won't argue much of the 2e fluff aimed you at a more new-school vibe, but I disagree that 2e itself is "new school", sheer volume of legacy rules and artifacts kills that theory.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4852897, member: 7635"] Um. You know AD&D 1e and B/X BOTH had proficiency systems? (Well, BECMI did, right in the Rules Cyclopedia). And How is class-glut a 2e thing? 2e has LESS classes in their PHB than 1e (no monk, no assassin, and a revised bard) and UA CERTAINLY added lots of new classes (barbarian, cavalier, thief-acrobat) as did Dragon (witch, anti-paladin, ranger-archer). If we ignore setting specific classes (such as Dark Sun or Al-Quadim), 2e added psionicist, ninja, and barbarian before Players Options. Um. AD&D, B/X, and OD&D+Supplements all had this class called the "thief" It has a skill called FIND TRAPS. I guess they don't support Old-school trap finding either, eh? And yes, druids lost some unique spells, as did illusionists. It was the trade-off for poorly organizing schools/spheres. I much prefer the sphere divisons made in Spells & Magic which gave druid's back thier proper spells and toned down the cleric. 2e (more than any other D&D game) is a blank pallet. There is no implied setting more than what the rules said their was. AD&D 1e has an implied setting; its not stated but Greyhawk IS the 1e world. Now, I won't argue much of the 2e fluff aimed you at a more new-school vibe, but I disagree that 2e itself is "new school", sheer volume of legacy rules and artifacts kills that theory. [/QUOTE]
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Do you consider 2nd edition AD&D "old-school"
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