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Do you Consider Flavor Text to be part of Raw?
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<blockquote data-quote="DMZ2112" data-source="post: 6423085" data-attributes="member: 78752"><p>Definitely lemon curry.</p><p></p><p>The problem, in a nutshell, is that I might think the fluff is not RAW, but until I communicate that information to someone else at the table, it is the default assumption. If I am the dungeon master, it is my job to communicate the fluff of my setting to the players, especially where it deviates from the RAW fluff. That can be a tall order, and not always as simple as providing the information to the players. I can write a ten-page setting overview for my players, but even if by some miracle it is exhaustive, they still have to read it.</p><p></p><p>On the flip side of the coin, if I am a player, it is my job to communicate my unique character fluff to my dungeon master and my fellow players, especially where it deviates from the RAW fluff. That is a far simpler task, but I run the risk of running afoul of other players' perception of the fluff and my dungeon master's rulings and having to compromise. </p><p></p><p>All in all it's a minefield. Fluff is absolutely RAW by default -- changing it requires a force of effort. But that does not mean the force of effort should not be employed, only that it must be appropriately managed.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6423085, member: 78752"] Definitely lemon curry. The problem, in a nutshell, is that I might think the fluff is not RAW, but until I communicate that information to someone else at the table, it is the default assumption. If I am the dungeon master, it is my job to communicate the fluff of my setting to the players, especially where it deviates from the RAW fluff. That can be a tall order, and not always as simple as providing the information to the players. I can write a ten-page setting overview for my players, but even if by some miracle it is exhaustive, they still have to read it. On the flip side of the coin, if I am a player, it is my job to communicate my unique character fluff to my dungeon master and my fellow players, especially where it deviates from the RAW fluff. That is a far simpler task, but I run the risk of running afoul of other players' perception of the fluff and my dungeon master's rulings and having to compromise. All in all it's a minefield. Fluff is absolutely RAW by default -- changing it requires a force of effort. But that does not mean the force of effort should not be employed, only that it must be appropriately managed. [/QUOTE]
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Do you Consider Flavor Text to be part of Raw?
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