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Do you Consider Flavor Text to be part of Raw?
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<blockquote data-quote="pepticburrito" data-source="post: 6426718" data-attributes="member: 6780442"><p>Dungeons and Dragons is a role playing game. The fluff is the point of the game. The mechanics are there to help you get back to role playing faster, they are not the point of the game. It doesn't matter if you're looking at percentage tables, THAC0, or rolling with advantage, the rules are nothing more than an arbitrary table top expression of your character's actions inside the game world. </p><p></p><p>So yes, the fluff that comes with class choice is more important than the mechanical features the class has. When you sit at my table to play a Warlock, I'm going to ask you what the name of the Patron you're making a deal with. If you were a Cleric before you became a Warlock, there's a good chance taking on a Master in exchange for power is going to piss off your God.</p><p></p><p>The character is more than a selection of mechanics, it's actually a role play character.</p></blockquote><p></p>
[QUOTE="pepticburrito, post: 6426718, member: 6780442"] Dungeons and Dragons is a role playing game. The fluff is the point of the game. The mechanics are there to help you get back to role playing faster, they are not the point of the game. It doesn't matter if you're looking at percentage tables, THAC0, or rolling with advantage, the rules are nothing more than an arbitrary table top expression of your character's actions inside the game world. So yes, the fluff that comes with class choice is more important than the mechanical features the class has. When you sit at my table to play a Warlock, I'm going to ask you what the name of the Patron you're making a deal with. If you were a Cleric before you became a Warlock, there's a good chance taking on a Master in exchange for power is going to piss off your God. The character is more than a selection of mechanics, it's actually a role play character. [/QUOTE]
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