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Do You Consider GMing to Be Hard Work?
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<blockquote data-quote="MNblockhead" data-source="post: 8145360" data-attributes="member: 6796661"><p>Nah, the good ones will stack it for you in your firewood racks.</p><p></p><p>But point taken. People will do the work to enjoy the result. Some people love sitting around a fire place and put up with all the rest so they can do that. Other enjoy the entire process. Preparing fire wood can be a satisfying process. I used to work with a friend to collect fallen trees after major storms. Had to cut it up with chainsaws, haul it back to my place, split it a powered log spliter, stack it, and wait until next year for it to dry out. Then their is the further splitting of split logs to make kindling. Going out in the freezing Minnesota winter to get more logs for the basement rack. Cleaning the ashes, glass, chimney. But it is rewarding to know you can lower your heating bill and stay warm in a power outage and it is fun to watch a fire. </p><p></p><p>But over time, I started buying wood and having it delivered and stacked. There is still a lot of wood-stove related chores, but I cut out the most time consuming and what had become the least enjoyable part of the process. </p><p></p><p>I enjoy the work that goes into preparing games for TTRPG. I used to spend a lot of time creating my own worlds and writing my own adventures. I created elaborate maps in Campaign Cartographer, Dungeonographer, Citiographer, and bunch of other tools. But I cut a lot of that out. Now I like to work with pre-created maps by people who are much better at making them than I'll ever be. I'll run adventures created by others in worlds created by other, but put my own mark on them. Instead of world building, I focus preparing for the next session based on what happened last session. </p><p></p><p>I do spend way too much time prepping maps and tweaking settings and testing modules in my VTT apps. I enjoy it, but would happily do away with it if there were options available for the games I want to run with the features I want. I'm guessing within two years, I'll spend much less time in VTT prep add the products continue to evolve and when I complete the massive mega dungeon I'm running that is pretty much all dungeon crawling, with hundreds of maps to prep.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8145360, member: 6796661"] Nah, the good ones will stack it for you in your firewood racks. But point taken. People will do the work to enjoy the result. Some people love sitting around a fire place and put up with all the rest so they can do that. Other enjoy the entire process. Preparing fire wood can be a satisfying process. I used to work with a friend to collect fallen trees after major storms. Had to cut it up with chainsaws, haul it back to my place, split it a powered log spliter, stack it, and wait until next year for it to dry out. Then their is the further splitting of split logs to make kindling. Going out in the freezing Minnesota winter to get more logs for the basement rack. Cleaning the ashes, glass, chimney. But it is rewarding to know you can lower your heating bill and stay warm in a power outage and it is fun to watch a fire. But over time, I started buying wood and having it delivered and stacked. There is still a lot of wood-stove related chores, but I cut out the most time consuming and what had become the least enjoyable part of the process. I enjoy the work that goes into preparing games for TTRPG. I used to spend a lot of time creating my own worlds and writing my own adventures. I created elaborate maps in Campaign Cartographer, Dungeonographer, Citiographer, and bunch of other tools. But I cut a lot of that out. Now I like to work with pre-created maps by people who are much better at making them than I'll ever be. I'll run adventures created by others in worlds created by other, but put my own mark on them. Instead of world building, I focus preparing for the next session based on what happened last session. I do spend way too much time prepping maps and tweaking settings and testing modules in my VTT apps. I enjoy it, but would happily do away with it if there were options available for the games I want to run with the features I want. I'm guessing within two years, I'll spend much less time in VTT prep add the products continue to evolve and when I complete the massive mega dungeon I'm running that is pretty much all dungeon crawling, with hundreds of maps to prep. [/QUOTE]
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