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<blockquote data-quote="Voadam" data-source="post: 8120597" data-attributes="member: 2209"><p>A couple years ago my group decided to do a <a href="https://www.drivethrurpg.com/product/60553/Shadowrun-4th-Ed-20th-Anniversary-Core-Rulebook?affiliate_id=17596" target="_blank">Shadowrun 4e</a> game, with the GM saying he would be running it with the setting being <a href="https://www.drivethrurpg.com/product/109295/Shadowrun-Seattle-Sourcebook?affiliate_id=17596" target="_blank">1e era Seattle</a> so no hacking cyberware. I had played 1e and 2e Shadowrun more than a decade before but was not familiar with Seattle outside of the corebooks and I had never really gotten the system down as I was playing. I had never gotten the books myself and just went off of borrowing at the table and asking what does 4S2 mean every time I shot my Ares Predator. I loved the concepts of Shadowrun and had a blast, but not a lot of rule understanding beyond how to spend Karma as xp and general outlines of stuff.</p><p></p><p>So for this game I got the 4e PDF and borrowed the 1e Seattle sourcebook from the GM. Thats over 500 pages to dive into.</p><p></p><p>Rules had changed so I focused on the character generation ones and the specific city setting lore for character hooks. It was fun in some aspects but it was a lot of work. </p><p></p><p>With a time deadline to get a character together for the game the work aspect was more central and I focused more on getting a mechanical character created than a roleplay aspect one. This was spotlighted for me in the first game session when one of my friends did a really great Russian accent and characterization for her Russian mob character and my goblin rights political activist Scandinavian Troll mage was just sort of me in characterization.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8120597, member: 2209"] A couple years ago my group decided to do a [URL='https://www.drivethrurpg.com/product/60553/Shadowrun-4th-Ed-20th-Anniversary-Core-Rulebook?affiliate_id=17596']Shadowrun 4e[/URL] game, with the GM saying he would be running it with the setting being [URL='https://www.drivethrurpg.com/product/109295/Shadowrun-Seattle-Sourcebook?affiliate_id=17596']1e era Seattle[/URL] so no hacking cyberware. I had played 1e and 2e Shadowrun more than a decade before but was not familiar with Seattle outside of the corebooks and I had never really gotten the system down as I was playing. I had never gotten the books myself and just went off of borrowing at the table and asking what does 4S2 mean every time I shot my Ares Predator. I loved the concepts of Shadowrun and had a blast, but not a lot of rule understanding beyond how to spend Karma as xp and general outlines of stuff. So for this game I got the 4e PDF and borrowed the 1e Seattle sourcebook from the GM. Thats over 500 pages to dive into. Rules had changed so I focused on the character generation ones and the specific city setting lore for character hooks. It was fun in some aspects but it was a lot of work. With a time deadline to get a character together for the game the work aspect was more central and I focused more on getting a mechanical character created than a roleplay aspect one. This was spotlighted for me in the first game session when one of my friends did a really great Russian accent and characterization for her Russian mob character and my goblin rights political activist Scandinavian Troll mage was just sort of me in characterization. [/QUOTE]
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