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Do you consider learning a new game to be unpleasant work?
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<blockquote data-quote="Lanefan" data-source="post: 8122397" data-attributes="member: 29398"><p>Work, for a few reasons.</p><p></p><p>First off, opposite to [USER=82504]@Garthanos[/USER] I view pretty much all learning as work: something that, if it must be done at all, is to be gotten out of the way as quickly as possible so I can get on with using whatever I've just learned. I don't have (and never really have had) the patience for learning - just ask my teachers from school! (in fact it was probably school that turned me off from learning as being an enjoyable experience)</p><p></p><p>Add to that, when it comes to something like a game - particularly a hard-rules game a la most board games - ideally I want to know the rules inside out and backward before I sit down to play, so as to avoid a) making stupid mistakes and or b) causing a rules argument because of my own lack of knowledge. And while I enjoy a bog-simple board game now and then, I'll get tired of it fairly quickly if it doesn't have some complexity and-or variety: every decade or so I remind myself that chess is still a game, and get back to playing it; and every decade-plus-a-year I get tired of it.</p><p></p><p>With something like an RPG where the rules often aren't so hard-cut, the only real way to learn it is to play it - which means the other players would have to put up with me as I trial-and-errored (and - pun intended - worked) my way into figuring it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I own and have read the rulebooks for various RPGs for both entertainment and idea-mining, but other than in the broadest of strokes that reading doesn't give me any real idea how those games would actually play.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8122397, member: 29398"] Work, for a few reasons. First off, opposite to [USER=82504]@Garthanos[/USER] I view pretty much all learning as work: something that, if it must be done at all, is to be gotten out of the way as quickly as possible so I can get on with using whatever I've just learned. I don't have (and never really have had) the patience for learning - just ask my teachers from school! (in fact it was probably school that turned me off from learning as being an enjoyable experience) Add to that, when it comes to something like a game - particularly a hard-rules game a la most board games - ideally I want to know the rules inside out and backward before I sit down to play, so as to avoid a) making stupid mistakes and or b) causing a rules argument because of my own lack of knowledge. And while I enjoy a bog-simple board game now and then, I'll get tired of it fairly quickly if it doesn't have some complexity and-or variety: every decade or so I remind myself that chess is still a game, and get back to playing it; and every decade-plus-a-year I get tired of it. With something like an RPG where the rules often aren't so hard-cut, the only real way to learn it is to play it - which means the other players would have to put up with me as I trial-and-errored (and - pun intended - worked) my way into figuring it out. :) I own and have read the rulebooks for various RPGs for both entertainment and idea-mining, but other than in the broadest of strokes that reading doesn't give me any real idea how those games would actually play. [/QUOTE]
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