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Do You Consider Yourself A Good DM -- If Yes, Why?
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<blockquote data-quote="jdavis" data-source="post: 486444" data-attributes="member: 8704"><p>I think I do a ok job at DM. My best advice to any DM is when you are in a bind toss the rulebook and just make a call. Nothing kills a game like stooping for ten minutes to look up the rules on some off the wall attack. For that matter a good DM should not be afraid to throw everything out the window and just wing it. Not every adventure idea works. I have had games with other people running where it went bad but they just kept plodding along, everybody sitting at the table just wanted out, but the DM kept to his module even though it was bombing. I try to make sure the people playing are enjoying themselves, what I have written on the paper is just a guideline, the dice are a aid but I never allow a role to mess up a adventure. My Monsters are notorious for lasting past 0 hp just to keep excitement up (you never want the big boss to die 2 rounds into the climatic fight.), It's not unknown for my monsters to die early if it makes for a good climax either. (don't let the PC's know, they have to think they might die or they loose interest in trying.). Keep it exciting and keep the pace up I always like it when the PC's barely win and have to pull the victory out with a strategy rather than just winning on lucky roles, those are the kinds of fights we still talk about, the old "hey remember when we fought the Trolls and we almost died". I feel it is better to make the game exciting to play than it is to rules lawyer it out. </p><p></p><p>My bad point is that I have problems comming up with Adventures, I get a idea and run it, then I can't think of how to follow up, so I don't run for a month or two, the person DMing our game now likes to let other people guest run one shot modules so he can play every once in awhile, so this works out good for me, but I would have a problem running a campaign.</p><p></p><p>One of the people I game with loves to cook, so we normally have some pretty outlandish snacks (he's a food network junkie). it's good to have lots of drinks and I like to have chips (no dips, they are just trouble.</p><p></p><p>I have problems with Female NPC's myself.</p><p></p><p>We game in a friends living room, it helps if one of your friends owns his own house. I hate gaming at a table, I prefer gaming in recliners with TV trays.</p></blockquote><p></p>
[QUOTE="jdavis, post: 486444, member: 8704"] I think I do a ok job at DM. My best advice to any DM is when you are in a bind toss the rulebook and just make a call. Nothing kills a game like stooping for ten minutes to look up the rules on some off the wall attack. For that matter a good DM should not be afraid to throw everything out the window and just wing it. Not every adventure idea works. I have had games with other people running where it went bad but they just kept plodding along, everybody sitting at the table just wanted out, but the DM kept to his module even though it was bombing. I try to make sure the people playing are enjoying themselves, what I have written on the paper is just a guideline, the dice are a aid but I never allow a role to mess up a adventure. My Monsters are notorious for lasting past 0 hp just to keep excitement up (you never want the big boss to die 2 rounds into the climatic fight.), It's not unknown for my monsters to die early if it makes for a good climax either. (don't let the PC's know, they have to think they might die or they loose interest in trying.). Keep it exciting and keep the pace up I always like it when the PC's barely win and have to pull the victory out with a strategy rather than just winning on lucky roles, those are the kinds of fights we still talk about, the old "hey remember when we fought the Trolls and we almost died". I feel it is better to make the game exciting to play than it is to rules lawyer it out. My bad point is that I have problems comming up with Adventures, I get a idea and run it, then I can't think of how to follow up, so I don't run for a month or two, the person DMing our game now likes to let other people guest run one shot modules so he can play every once in awhile, so this works out good for me, but I would have a problem running a campaign. One of the people I game with loves to cook, so we normally have some pretty outlandish snacks (he's a food network junkie). it's good to have lots of drinks and I like to have chips (no dips, they are just trouble. I have problems with Female NPC's myself. We game in a friends living room, it helps if one of your friends owns his own house. I hate gaming at a table, I prefer gaming in recliners with TV trays. [/QUOTE]
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