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Do You Consider Yourself A Good DM -- If Yes, Why?
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<blockquote data-quote="maddman75" data-source="post: 487201" data-attributes="member: 2673"><p>First, I feel that I am a good DM. Reason? Players always want to play my games, and I'm the most frequent DM in our group.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>I tend to make the adventures a little too seperate from the PCs. To remedy this, I'm making an effort to make sure that every game each player has a spot where his character shines. Maybe the dwarf can recognize some construction techniques, or there's some tracks that they'd never have found without the ranger.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Play the stereotype. In most cases her social class and alignment will be bigger indicators of personality than gender.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Demonstrate to them that their tactics/troublemaking will not help them. Preferably by something with a lot of hit dice.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Granola bars are cheap, don't make a mess, and give you energy to play all night long. Mt. Dew in the morning to fill up the kidneys, and beer in the evening to empty them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Basement rocks - it keeps everyone away from TV, phone, and other distractions. Big table with enough room for all the stuff.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Not one sentance, but I'll list some of my philosophies.</p><p></p><p>- Make sure the group is having fun. Having overarcing plots, deep NPCs, verisimilitude in the world, and consistant rules are all worthless if no one is having fun.</p><p></p><p>- Roll with it. Whatever the PCs want to do, go with the flow. If upon hearing about some mysterious ruins outside of town and shrug, wanting instead to go kill some orcs -- invent some orcs. </p><p></p><p>- Know the characters.</p><p></p><p>- Know the players.</p></blockquote><p></p>
[QUOTE="maddman75, post: 487201, member: 2673"] First, I feel that I am a good DM. Reason? Players always want to play my games, and I'm the most frequent DM in our group. [B] I tend to make the adventures a little too seperate from the PCs. To remedy this, I'm making an effort to make sure that every game each player has a spot where his character shines. Maybe the dwarf can recognize some construction techniques, or there's some tracks that they'd never have found without the ranger. Play the stereotype. In most cases her social class and alignment will be bigger indicators of personality than gender. Demonstrate to them that their tactics/troublemaking will not help them. Preferably by something with a lot of hit dice. Granola bars are cheap, don't make a mess, and give you energy to play all night long. Mt. Dew in the morning to fill up the kidneys, and beer in the evening to empty them. :) Basement rocks - it keeps everyone away from TV, phone, and other distractions. Big table with enough room for all the stuff. [/B] Not one sentance, but I'll list some of my philosophies. - Make sure the group is having fun. Having overarcing plots, deep NPCs, verisimilitude in the world, and consistant rules are all worthless if no one is having fun. - Roll with it. Whatever the PCs want to do, go with the flow. If upon hearing about some mysterious ruins outside of town and shrug, wanting instead to go kill some orcs -- invent some orcs. - Know the characters. - Know the players. [/QUOTE]
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