Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do You Consider Yourself A Good DM -- If Yes, Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seasong" data-source="post: 487314" data-attributes="member: 5137"><p>A flat is a character that the reader can grasp in one go. For example, you might say "an angsty loner necromancer with a terrible temper". A cardboard character (which is different) is an extreme of this, and also has no real "depth" of character.</p><p></p><p>A round is a character who has hidden elements which nonetheless <em>make sense</em>. For example, you could make your angsty necromancer round by giving him some interesting background elements that change his behavior under certain conditions, like an unrequited love or a desire to change his ways. These would not be immediately visible, but would fit the character in a plausible manner.</p><p></p><p>Flats are exceedingly useful for plot devices, foils for PC development, and other supporting roles. For example, Batman's butler is an excellent flat. Although flats are often seen as stereotypes, they don't have to be - they just have to be reasonably succinct, and reasonably predictable/stable.</p><p></p><p>Rounds are useful for complicated emotional relationships with PCs, generating interest in a storyline, and villains. Virtually every villain I've ever made has been a round <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>Honestly, there isn't any single issue which plagues every male trying to roleplay a woman. There are plenty of subtle differences in social behavior and delivery - most male roleplayers (the ones who aren't <em>really</em> butchering it) miss a few or exaggerate them, and others pick up on this. The trick is to observe, observe, observe. Find what you're missing, and introduce it into one or two NPCs. Then learn to tone it down until no one consciously notices it, but it's still present.</p><p></p><p>The biggest issues I've seen (and the most common) are: the female is too horny (femminine lust tends to be more subtle in execution than masculine lust); the female comes on too strong (which is fine individually, but isn't very common); the female is too <em>idealized</em>.</p><p></p><p>One of my players is particularly guilty of the latter: every female he has ever played has been an idealized mate. They also tend to alternate between being horny hedonists and Catholic abstainers - 99% of all women are somewhere in the middle of that. The result is that his female characters simply <em>aren't convincing</em>, unless you're a fourteen year old male.</p><p></p><p>Hm. One other <em>trick</em> I can suggest is to give the female a serious quirk or two, something that makes her a vibrant archetype, and that has nothing to do with her femaleness. For example, one of my female NPCs in a Marvel Avengers game was Rahne (at 40 years old) - I played her as a sweet-natured, motherly figure with a <em>really</em> sharp Irish tongue. Players were quoting her "What are ye, WEAK!?" for weeks. Another GM I know has exactly one female NPC in his current campaign, and she's a one-eyed, one-armed samuraii who can parry bullets. Almost no one really thinks about his performance of her as a woman - she's just too cool in too many other ways.</p></blockquote><p></p>
[QUOTE="seasong, post: 487314, member: 5137"] A flat is a character that the reader can grasp in one go. For example, you might say "an angsty loner necromancer with a terrible temper". A cardboard character (which is different) is an extreme of this, and also has no real "depth" of character. A round is a character who has hidden elements which nonetheless [i]make sense[/i]. For example, you could make your angsty necromancer round by giving him some interesting background elements that change his behavior under certain conditions, like an unrequited love or a desire to change his ways. These would not be immediately visible, but would fit the character in a plausible manner. Flats are exceedingly useful for plot devices, foils for PC development, and other supporting roles. For example, Batman's butler is an excellent flat. Although flats are often seen as stereotypes, they don't have to be - they just have to be reasonably succinct, and reasonably predictable/stable. Rounds are useful for complicated emotional relationships with PCs, generating interest in a storyline, and villains. Virtually every villain I've ever made has been a round :). Honestly, there isn't any single issue which plagues every male trying to roleplay a woman. There are plenty of subtle differences in social behavior and delivery - most male roleplayers (the ones who aren't [i]really[/i] butchering it) miss a few or exaggerate them, and others pick up on this. The trick is to observe, observe, observe. Find what you're missing, and introduce it into one or two NPCs. Then learn to tone it down until no one consciously notices it, but it's still present. The biggest issues I've seen (and the most common) are: the female is too horny (femminine lust tends to be more subtle in execution than masculine lust); the female comes on too strong (which is fine individually, but isn't very common); the female is too [i]idealized[/i]. One of my players is particularly guilty of the latter: every female he has ever played has been an idealized mate. They also tend to alternate between being horny hedonists and Catholic abstainers - 99% of all women are somewhere in the middle of that. The result is that his female characters simply [i]aren't convincing[/i], unless you're a fourteen year old male. Hm. One other [i]trick[/i] I can suggest is to give the female a serious quirk or two, something that makes her a vibrant archetype, and that has nothing to do with her femaleness. For example, one of my female NPCs in a Marvel Avengers game was Rahne (at 40 years old) - I played her as a sweet-natured, motherly figure with a [i]really[/i] sharp Irish tongue. Players were quoting her "What are ye, WEAK!?" for weeks. Another GM I know has exactly one female NPC in his current campaign, and she's a one-eyed, one-armed samuraii who can parry bullets. Almost no one really thinks about his performance of her as a woman - she's just too cool in too many other ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do You Consider Yourself A Good DM -- If Yes, Why?
Top