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Do You Consider Yourself A Good DM -- If Yes, Why?
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<blockquote data-quote="Neo" data-source="post: 488049" data-attributes="member: 4139"><p>Do I consider myself a good GM....</p><p></p><p>Yeesh how about something easy like "What is the meaning of life" (42 you shout <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I think primarily this question is aimed at the wrong people, afterall what GM would want to admit he may not be cutting the mustard.</p><p></p><p>I think the only people who can really say one way or the other if a particular GM is worth his wieght in gold or not are the players in his group, the very people who suffer and prosper under the GM in questions tender mercies and inspired imagination.</p><p></p><p>For my own part I have GM'ed for a very very long time... fortunately I have also played for as long a time also so I tend to view things from both perspectives, which I feel keeps me in good stead when providing an experience for my players.</p><p></p><p>I like to make the story about them the players relevant to their characters in the ways that matter as opposed to just being something they stumble onto and do, because thats what adventurers do, type thing.</p><p></p><p>I also ask for feedback, whcih I think anyone in a creative role SHOULD be required to do, and more importantly I act upon it, if the point being mde is valid.</p><p></p><p>Another thing I think a good GM should do, Is admit when they are wrong, like any referee in a sporting event not every call is a good call, but once made it stands, however where RPG'ing is concerned if a call is bad, providing it is caught early enough it can be a good thing to make amends then and there, and doing so rarely spoils the flow of a game, and ensures the prevention of bad will for the rest of a session. This is of course only pertinent where there really is a bad call made, as many players would have us believe anything which is not in their favour is a bad call <g></p><p></p><p>I think the greatest rewards any GM can ask for are the things which make the taks worth doing, such as hearing your players discussing thier favourite moments, or most liked NPC, Recieving messages from your players to say how much they enjoyed the last session, or even simple things like people wanting to play turning up often and making the effort.. all these things and a million more are all compliments verbal or no verbal that make GM'ing one of the richest professions in the world.</p><p></p><p>So in short...... am I a good GM? well like I said ask my players..</p><p></p><p>Why? because they are the only ones who can honestly say.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Neo, post: 488049, member: 4139"] Do I consider myself a good GM.... Yeesh how about something easy like "What is the meaning of life" (42 you shout :) ) I think primarily this question is aimed at the wrong people, afterall what GM would want to admit he may not be cutting the mustard. I think the only people who can really say one way or the other if a particular GM is worth his wieght in gold or not are the players in his group, the very people who suffer and prosper under the GM in questions tender mercies and inspired imagination. For my own part I have GM'ed for a very very long time... fortunately I have also played for as long a time also so I tend to view things from both perspectives, which I feel keeps me in good stead when providing an experience for my players. I like to make the story about them the players relevant to their characters in the ways that matter as opposed to just being something they stumble onto and do, because thats what adventurers do, type thing. I also ask for feedback, whcih I think anyone in a creative role SHOULD be required to do, and more importantly I act upon it, if the point being mde is valid. Another thing I think a good GM should do, Is admit when they are wrong, like any referee in a sporting event not every call is a good call, but once made it stands, however where RPG'ing is concerned if a call is bad, providing it is caught early enough it can be a good thing to make amends then and there, and doing so rarely spoils the flow of a game, and ensures the prevention of bad will for the rest of a session. This is of course only pertinent where there really is a bad call made, as many players would have us believe anything which is not in their favour is a bad call <g> I think the greatest rewards any GM can ask for are the things which make the taks worth doing, such as hearing your players discussing thier favourite moments, or most liked NPC, Recieving messages from your players to say how much they enjoyed the last session, or even simple things like people wanting to play turning up often and making the effort.. all these things and a million more are all compliments verbal or no verbal that make GM'ing one of the richest professions in the world. So in short...... am I a good GM? well like I said ask my players.. Why? because they are the only ones who can honestly say. :D [/QUOTE]
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