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Do You Consider Yourself A Good Player, and Why?
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<blockquote data-quote="The Sigil" data-source="post: 492670" data-attributes="member: 2013"><p>I voted yes, but I should qualify it a bit.</p><p></p><p>I feel that I am a very good player in that I am quite good at keeping group harmony, remaining "in character", and have a good grasp of the rules without rules-lawyering. No DM has ever accused me of being a "bad player."</p><p></p><p>However, I have been accused of being EXCEEDINGLY tough to figure out as a player, because I think WAAAAAY outside the box. DMs can't throw puzzles at me (I figure them out too quickly), and more frustratingly for them, they usually can't just throw bigger and better monsters at me... because (unlike most players), I am VERY quick to get out of the "I stand toe to toe with it and trade whacks" mindset (except when playing a barbarian). I come up with tactics out the wazoo and usually put the DM in VERY... um... interesting situations regarding ajudicating my actions.</p><p></p><p>I ran around as a Burster in a RIFTS campaign where the other players were a Dragon Hatchling, three Glitter Boys, and four Borgs. Everything was MAJOR MDC damage - and of the original characters, only three survived (one Borg, one Hatchling, and me). My GM STILL hasn't figured that one out (I usually got out of the line of fire ASAP and played "field general" via my radio).</p><p></p><p>I played in a Supers game where I played a wimpy professor-type that never attacked foes directly - but his indirect attacks wound up incapacitating them far more effectively than the "combat machine" PCs did.</p><p></p><p>--MINOR SUNLESS CITADEL SPOILERS AHEAD--</p><p></p><p>EXAMPLE:</p><p></p><p>During the goblin ambush in the caltrop-infested hall, my dwarven bard started by ducking behind the doorway and flinging a bottle of alchemist's fire into the room. It missed and landed in front of the tables. A second bottle missed and landed behind the tables. Our party's fighter was getting turned into a human pincushion as he gingerly made his way through the caltrops. Things looked bad.</p><p></p><p>Me: "Can I pull out my bedroll from my pack as part of my action?"</p><p>DM: "Um, sure..." (gave me the look I have grown accustomed to from DMs - the 'I don't know why you're doing what you're doing but I get the feeling you're about to do something totally crazy') ".. but what's the rest of your action?"</p><p>Me: "Uncorking the bottle of oil I have in my hand and pouring it on the bedroll."</p><p>DM: (Uneasily) "Ooookkaaayy..."</p><p></p><p>My next turn:</p><p></p><p>Me: "Okay, I bend down on my hands and knees and roll the bedroll along the floor in front of me, thus picking up the caltrops by sticking them into the rolling bedroll." (At this point I bend down and act out the idea)</p><p></p><p>I get halfway down the hall with my action - at this point the DM rules that my bedroll is so inundated with spikes that it becomes useless as it no longer rolls easily.</p><p></p><p>Me: "Awesome. I cut the strings holding it in a roll."</p><p>DM: "uh... okay..."</p><p>Me: "Now I fling the thing over the barricade - I'm going to hang on to one end a little bit to make sure it unrolls - like I'm putting sheets on a bed."</p><p>DM: (smacks head) - "You ARE nuts. It's never going to work... but make a "hit roll" anyway at -4 since you're not proficient with bedrolls."</p><p>Me: (*rolls*) "NATURAL 20!!!"</p><p></p><p>The end result? The goblins wound up caught under the bedroll, caltrops side down (did some damage) and then the bedroll promptly caught on fire (thanks to my soaking it in oil), burning them to death.</p><p></p><p>My dwarf put the fire out, and tied the bedroll to his quarterstaff - goblin corpses still attached thanks to the caltrops and some well-placed rope - and paraded around through the rest of the adventure using it as a banner (and as cover). Goblins the realm over learned to fear "The Spiked Flying Flaming Bedroll of Death." (Helps to be a bard and spread your own fame, neh?)</p><p></p><p>Suffice to say that was one of the more "Normal" combat maneuvers I have tried, and you'll realize why DMs don't exactly hate DMing for me, because they know they'll see something new and different that they never even began to conceive of, but they don't exactly like DMing for me either, because... you guessed it, they know they'll see something new and different that they never even began to conceive of.</p><p></p><p>Am I a good player? I think so. Am I a hard player to prepare for? I know so.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 492670, member: 2013"] I voted yes, but I should qualify it a bit. I feel that I am a very good player in that I am quite good at keeping group harmony, remaining "in character", and have a good grasp of the rules without rules-lawyering. No DM has ever accused me of being a "bad player." However, I have been accused of being EXCEEDINGLY tough to figure out as a player, because I think WAAAAAY outside the box. DMs can't throw puzzles at me (I figure them out too quickly), and more frustratingly for them, they usually can't just throw bigger and better monsters at me... because (unlike most players), I am VERY quick to get out of the "I stand toe to toe with it and trade whacks" mindset (except when playing a barbarian). I come up with tactics out the wazoo and usually put the DM in VERY... um... interesting situations regarding ajudicating my actions. I ran around as a Burster in a RIFTS campaign where the other players were a Dragon Hatchling, three Glitter Boys, and four Borgs. Everything was MAJOR MDC damage - and of the original characters, only three survived (one Borg, one Hatchling, and me). My GM STILL hasn't figured that one out (I usually got out of the line of fire ASAP and played "field general" via my radio). I played in a Supers game where I played a wimpy professor-type that never attacked foes directly - but his indirect attacks wound up incapacitating them far more effectively than the "combat machine" PCs did. --MINOR SUNLESS CITADEL SPOILERS AHEAD-- EXAMPLE: During the goblin ambush in the caltrop-infested hall, my dwarven bard started by ducking behind the doorway and flinging a bottle of alchemist's fire into the room. It missed and landed in front of the tables. A second bottle missed and landed behind the tables. Our party's fighter was getting turned into a human pincushion as he gingerly made his way through the caltrops. Things looked bad. Me: "Can I pull out my bedroll from my pack as part of my action?" DM: "Um, sure..." (gave me the look I have grown accustomed to from DMs - the 'I don't know why you're doing what you're doing but I get the feeling you're about to do something totally crazy') ".. but what's the rest of your action?" Me: "Uncorking the bottle of oil I have in my hand and pouring it on the bedroll." DM: (Uneasily) "Ooookkaaayy..." My next turn: Me: "Okay, I bend down on my hands and knees and roll the bedroll along the floor in front of me, thus picking up the caltrops by sticking them into the rolling bedroll." (At this point I bend down and act out the idea) I get halfway down the hall with my action - at this point the DM rules that my bedroll is so inundated with spikes that it becomes useless as it no longer rolls easily. Me: "Awesome. I cut the strings holding it in a roll." DM: "uh... okay..." Me: "Now I fling the thing over the barricade - I'm going to hang on to one end a little bit to make sure it unrolls - like I'm putting sheets on a bed." DM: (smacks head) - "You ARE nuts. It's never going to work... but make a "hit roll" anyway at -4 since you're not proficient with bedrolls." Me: (*rolls*) "NATURAL 20!!!" The end result? The goblins wound up caught under the bedroll, caltrops side down (did some damage) and then the bedroll promptly caught on fire (thanks to my soaking it in oil), burning them to death. My dwarf put the fire out, and tied the bedroll to his quarterstaff - goblin corpses still attached thanks to the caltrops and some well-placed rope - and paraded around through the rest of the adventure using it as a banner (and as cover). Goblins the realm over learned to fear "The Spiked Flying Flaming Bedroll of Death." (Helps to be a bard and spread your own fame, neh?) Suffice to say that was one of the more "Normal" combat maneuvers I have tried, and you'll realize why DMs don't exactly hate DMing for me, because they know they'll see something new and different that they never even began to conceive of, but they don't exactly like DMing for me either, because... you guessed it, they know they'll see something new and different that they never even began to conceive of. Am I a good player? I think so. Am I a hard player to prepare for? I know so. --The Sigil [/QUOTE]
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