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Do you create personal side quests for PCs?
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<blockquote data-quote="Gilladian" data-source="post: 5854236" data-attributes="member: 2093"><p>I suppose I do this, but not as really "separate" quests. For example, in my current campaign, one of the PCs is only IN the campaign center because her (now wounded and sidelined) mentor brought her here on a mission to find out some historical info about a hero who came here from their part of the world.</p><p></p><p>In the not too-distant future, they'll be finding that info, and she'll have to decide whether to escort her mentor home, or stay and keep adventuring with her new friends while her mentor tries to go home by himself, brain-damage and all.</p><p></p><p>In the same game, the wizard is fascinated by the history of a different set of adventurers who plunged deep into the dungeon at one time, leaving much lore behind. </p><p></p><p>A third PC was trying to trash the main religion of the town, because he followed the trickster god. Fortunately for the DM's sanity he was killed by a giant scorpion... but not before he caused a divorce and an attempted murder!</p><p></p><p>Then there was the rogue's candlestick theft obsession, which led to several burglaries of a temple, a residence and an inn. He retired not long after that.</p><p></p><p>Is this the sort of thing you mean? Everyone helps with the discovery of info for the first two, but the others were definitely loner jobs.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5854236, member: 2093"] I suppose I do this, but not as really "separate" quests. For example, in my current campaign, one of the PCs is only IN the campaign center because her (now wounded and sidelined) mentor brought her here on a mission to find out some historical info about a hero who came here from their part of the world. In the not too-distant future, they'll be finding that info, and she'll have to decide whether to escort her mentor home, or stay and keep adventuring with her new friends while her mentor tries to go home by himself, brain-damage and all. In the same game, the wizard is fascinated by the history of a different set of adventurers who plunged deep into the dungeon at one time, leaving much lore behind. A third PC was trying to trash the main religion of the town, because he followed the trickster god. Fortunately for the DM's sanity he was killed by a giant scorpion... but not before he caused a divorce and an attempted murder! Then there was the rogue's candlestick theft obsession, which led to several burglaries of a temple, a residence and an inn. He retired not long after that. Is this the sort of thing you mean? Everyone helps with the discovery of info for the first two, but the others were definitely loner jobs. [/QUOTE]
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Do you create personal side quests for PCs?
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