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General Tabletop Discussion
*TTRPGs General
Do you create personal side quests for PCs?
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<blockquote data-quote="Richards" data-source="post: 5854243" data-attributes="member: 508"><p>I frequently create adventures that are geared toward a specific PC. Almost always, it's an adventure for the whole party that merely has special meaning for one PC, and I try to rotate it around so everybody gets a "spotlight on them" adventure in turn.</p><p></p><p>For example, a recent adventure started off when one of the PCs, Delphyne, bumped into a dwarf in the marketplace and had a sudden flood of recognition, as this was the "Bad Man" that she saw slaughter her parents when she was eight years old. (We had already determined that she was sent to live with her maternal grandmother when she was eight, and that's where she learned her spellcraft growing up - this was an adventure geared towards filling in some of her hidden backstory.) Of course, after hunting down the dwarf, the PCs learned that he was a vampire hunter, that the vampire lord he'd been chasing for decades had killed Delphyne's mother, and eight-year-old Delphyne had witnessed the dwarf bursting into the house and slaying her vampiric mother just after she had slain her husband, Delphyne's father. So the real adventure was tracking down the vampire lord to his lair - a standard dungeon crawl for all of the players, but with some special meaning for Delphyne's player.</p><p></p><p>I also wrote up an adventure recently that focused not on one of the PCs, but on the paladin's griffon mount - which ended up with the PCs fighting off a formian invasion of the Beastlands.</p><p></p><p>Of course, that said, not every adventure is focused on a PC, but enough of them are that the players don't mind when the spotlight isn't on them this time, as they know their turn will come.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 5854243, member: 508"] I frequently create adventures that are geared toward a specific PC. Almost always, it's an adventure for the whole party that merely has special meaning for one PC, and I try to rotate it around so everybody gets a "spotlight on them" adventure in turn. For example, a recent adventure started off when one of the PCs, Delphyne, bumped into a dwarf in the marketplace and had a sudden flood of recognition, as this was the "Bad Man" that she saw slaughter her parents when she was eight years old. (We had already determined that she was sent to live with her maternal grandmother when she was eight, and that's where she learned her spellcraft growing up - this was an adventure geared towards filling in some of her hidden backstory.) Of course, after hunting down the dwarf, the PCs learned that he was a vampire hunter, that the vampire lord he'd been chasing for decades had killed Delphyne's mother, and eight-year-old Delphyne had witnessed the dwarf bursting into the house and slaying her vampiric mother just after she had slain her husband, Delphyne's father. So the real adventure was tracking down the vampire lord to his lair - a standard dungeon crawl for all of the players, but with some special meaning for Delphyne's player. I also wrote up an adventure recently that focused not on one of the PCs, but on the paladin's griffon mount - which ended up with the PCs fighting off a formian invasion of the Beastlands. Of course, that said, not every adventure is focused on a PC, but enough of them are that the players don't mind when the spotlight isn't on them this time, as they know their turn will come. Johnathan [/QUOTE]
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Do you create personal side quests for PCs?
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